======================================== R E S I D E N T E V I L : G A I D E N ( B I O H A Z A R D G A I D E N) FOR GAME BOY COLOUR/GAME BOY ADVANCE UNOFFICIAL GUIDE TO RESIDENT EVIL GAIDEN WRITTEN BY XFACTOR COPYRIGHT 2001,2002 BY XFACTOR RELEASE COPYRIGHT(c) 2001,2002 ======================================== VERSION 2.2 LAST UPDATE: 15/8/02 ---------------------------------------------------------------------------- TABLE OF CONTENTS ================= -INTRO (a) Version History (b) Things To Expect In the Future Version (c) Notes for RE intermediate & veteran -ABOUT THIS GUIDE -GAME INFO -THE PLOT THE CHARACTERS AND MONSTERS (a)Characters (b)Monsters -ROOKIE FILES (a) Button Function, movement technique (b) Herbs (c) Alert Icons (d) Game Basic -S.T.A.R.S SURVIVAL TRAINING AND TIPS -FILES LIST -ITEMS LIST -WEAPONS -ARMOURS -WALKTHROUGH -MAPS -ENDING -SECRET -FREQUENTLY ASKED QUESTIONS -GAMESHARK CODES -REVIEW (a)Features (b)Scores (c)Conclusion -RE GAMES -CONTACTING ME -HELP -GAME CREDITS -CREDITS AND LEGAL TERM ******************************************************************************** ================================================================================ - I N T R O - ================================================================================ ******************************************************************************** (a) Version History (b) Things To Expect In the Future Version (c) Notes for RE1 intermediate & veteran This game, Resident Evil: Gaiden, mark Resident Evil's debut on the Gameboy Colour. This game is the side-story to Resident Evil 3, and occurred pretty much the same time as Resident Evil: Gun Survivor. There's no real indication when this game took place, as no date was mention in the game. In this game, you play as Barry Burton, Resident Evil 1 side character, to rescue Leon S.Kennedy, male leading role in Resident Evil 2, and to take care of Umbrella's new B.O.W, which had escaped to a ship. Now, get ready for a new nightmare. -------------------------------------------------------------------------------- (a)Version History -------------------------------------------------------------------------------- Version| Date Updated | Section Added/Updated | Credit ------------------------------------------------------------------- 0.10 | 11 Dec 2001 | (misc update) | 0.20 | 15 Dec 2001 | (misc update) | 1.00 | 16 Dec 2001 | Table Of Content | | Intro | 1.50 | 29 Dec 2001 | Walkthrough | | 30 Dec 2001 | Walkthrough | 1.60 | 30 Dec 2001 | Walkthrough | | Characters & Monsters | | Items List | | Files List | | Armours List | | Weapons List | | Game Credits | | Credit & Legal Term | 1.61 | 31 Dec 2001 | Weapons List | Nakian | Maps | | Credit & Legal Term | Nakian 1.62 | 01 Jan 2002 | Frequently Asked Questions | | Weapon | Andrew Arrorsmith | Maps | | Files List | | Armours List | Andrew Arrorsmith | Credit & Legal Term | Andrew Arrorsmith 1.64 | 02 Jan 2002 | Maps | | Credit & Legal Term | neoseeker.com 1.70 | 03 Jan 2002 | (misc update) | 1.71 | 03 Jan 2002 | Files List | | Items List | 1.72 | 04 Jan 2002 | Items List | | Armours List | | FAQ | | Rookie Files(Alert Icons) | 1.73 | 05 Jan 2002 | Files List | | Items List | | Armours List | | Walkthrough | 1.74 | 06 Jan 2002 | Walkthrough | 1.75 | 07 Jan 2002 | Walkthrough | | Secret | 1.76 | 08 Jan 2002 | Walkthrough | 1.80 | 08 Jan 2002 | (misc update) | 1.90 | 26 Jan 2002 | Gameshark Codes | Colin Yates | Credit & Legal Term | Colin Yates 2.00 | 09 Feb 2002 | Gameshark Codes | Foxdude333 | Credit & Legal Term | Foxdude333 | FAQ | 2.01 | 21 Feb 2002 | Walkthrough | 2.02 | 05 Mar 2002 | Walkthrough | 2.03 | 07 Mar 2002 | Review | | About This Guide(The Plot) | 2.04 | 13 Mar 2002 | (misc update) | 2.05 | 14 Mar 2002 | (misc update) | Carsten Weissenberg | Credit & Legal Term | Carsten Weissenberg 2.06 | 17 Mar 2002 | Rookie Files(Game Basic) | 2.07 | 22 Mar 2002 | Game Info | | Items List | 2.08 | 24 Mar 2002 | (misc update) | | RE Games | 2.09 | 30 Mar 2002 | Items List | 2.10 | 30 Mar 2002 | (misc update) | 2.11 | 01 Apr 2002 | (misc update) | 2.20 | 15 Aug 2002 | Secret | Teckken@aol.com | Secret | Hector Flores | Credit & Legal Term | Rob McGregor -------------------------------------------------------------------------------- (b)Things To Expect In the Future Version -------------------------------------------------------------------------------- 1)uses for every key items -------------------------------------------------------------------------------- (c)Note for Resident Evil intermediate & veteran -------------------------------------------------------------------------------- The gameplay style had been changed greatly from the other Resident Evil games. Here are the major different: - The inventory screen is now access by pressing SELECT button instead of O(RE1 style) - Map access is by pressing START button. - New "targeting" and battle system - You can't run in game mode. - There's no turning since it is now a 2D game. - New "Alert Icon" system - No item box, all guns have no capacity limit of ammo. - New variation of herbs. - No arrow in map which indicate where is your exact location and the direction you face. Instead, a portion highlighted in green to indicate where you are. - Maximum amount of ammo is now 99 instead of 255. ******************************************************************************** ================================================================================ - A B O U T T H I S G U I D E - ================================================================================ ******************************************************************************** Welcome and thanks for reading Xfactor's Resident Evil Gaiden (BioHazard Gaiden) FAQ! It contain SPOILER, and thus is suggested to be used only when you are stuck, missed an item, or if you are too scare too continue the game without knowing what is lying around the corner! As this guide/FAQ aims to be the most complete guide to the video game RESIDENT EVIL GAIDEN by Capcom Entertainment, if you see any mistake(no matter how small it is), or any correction you want me to make, feel free to email and tell the author(which is me)in a friendly manner. This Guide was started in 11 Dec 2001, and till now it is still being updated with new info. ******************************************************************************** ================================================================================ - G A M E I N F O - ================================================================================ ******************************************************************************** Genre: Action Adventure (Action/Adventure) ------------------------------------------ Designed By: Capcom ------------------------------------------ Also Known As: BioHazard Gaiden ------------------------------------------ Release Data: *month/date/year* Resident Evil Gaiden(EU) : 12/14/01 Resident Evil Gaiden(NA) : 05/02/02 BioHazard Gaiden(JAPAN) : 03/29/02 ------------------------------------------ Platform: Game Boy Colour Game Boy Advance ------------------------------------------ Number of Player: 1 ******************************************************************************** ================================================================================ - T H E P L O T - ================================================================================ ******************************************************************************** (RESIDENT EVIL GAIDEN PLOT ONLY) "The ultimate survival horror series finally sees the light of day on the GBC. The player controls 3 unique characters (Barry, Leon and Lucia) ashe desperately tries to survive aboard a luxury cruise ship that is host to an overflow of undead passengers and the Bio Organic Weapon (B.O.W)" - Virgin Interactive "Experience a brand new chapter in Capcom's classic horror survival series: Resident Evil. Now a desperate fight for survival takes place aboard a luxury cruise-liner overflowing with a host of deadly zombies. There is no escape. As S.T.A.R.S operative Barry Burton, it's up to you to save Leon Kennedy, locate and rescue a young survivor names Lucia and disable a deadly Bio-Organic Weapon. With countless traps to avoid, rooms to explore, puzzles to solve and mysteries to uncover, each lurking horror survived will take you closer to the source of the Resident Evil. Survival is your only option." - Capcom (WARNING! SPOILER AHEAD!) Since Leon had gone through the incident of the RPD and Barry had saved Jill and Carlos from the Raccoon City, both had joined an anti-Umbrella underground organization, which is make up of former S.T.A.R.S members, ex-Umbrella employee and other smaller resistance factions. It was 2.30am when Barry was summoned by the chief, who informed him that a B.O.W by Umbrella had escaped to a cruiser, the STARLIGHT. Leon Kennedy of the RPD, who was tracking the B.O.W, had lost contact with the organization. Thus, Barry's mission is to go aboard the cruiser, locate and rescue Leon and other survivor, and elimilate the B.O.W. ******************************************************************************** ================================================================================ - T H E C H A R A C T E R S A N D M O N S T E R S - ================================================================================ ******************************************************************************** (a)Characters (b)Monsters -------------------------------------------------------------------------------- (a)Characters -------------------------------------------------------------------------------- |Barry Burton | |------------ | |Ex-Member of Alpha team of S.T.A.R.S | |Seasoned veteran | |Ally: Fellow S.T.A.R.S members | |Appear In: Resident Evil 1, Resident Evil 3:Nemesis(ending), | |Resident Evil: Gaiden | | | |Info: Chris Redfield's old friend and partner. Former SWAT | |team member, Barry maintains and supplies weapons for all | |S.T.A.R.S. members. He has over 16 years of experience, and | |has lead many projects to success. Barry is a trusted ally, | |but has had some trouble with his wife and 2 daughters. He | |may look or sound depressed at time. During the mansion | |incident, he will occasionally rescue Jill, and under the | |threat of Wesker, he killed Enrico, who tries to reveal the | |identity of the S.T.A.R.S traitor to Jill. He will, however, | |realises his mistake and helped Jill, Rebecca and Chris to | |escape. One of the survivors of the T-Virus incident at the | |mansion, fly the chopper and help Jill and Carlos to escape | |during the Raccoon City incident. | | | |Currently, he is a member of an anti Umbrella underground | |organization. He was called to rescue Leon and any other | |survivor during the STARLIGHT incident... | | | |________________________________________________________________| |Leon Scott Kennedy | |------------------ | |Rookie Cop | |Ally: Claire, Ada, Barry, fellow S.T.A.R.S members | |Appear In: Resident Evil 2, Resident Evil: Gaiden | | | |Info: Leon is an idealistic Rookie Cop, who burns with the | |need to protect and to serve, and life as a cadet was an | |eye-opening experience. While reckless and brash, Leon is | |certainly not as naive as his demeanor would suggest. He is | |highly qualified for his new job with the Raccoon-Police. | |He goes through the T-Virus and G-Virus outbreak incident in | |Raccoon City, and survived with the help of Ada Wong, Claire | |and Sherry. After they escape, a person, supposedly to be a | |government spokesman offer Leon a deal. We do not know what | |was his reply at that time. | | | |When Claire get help from Leon when she was trapped on a | |island, he informed Chris to save his sister. Also, he told | |his friend, Ark Thompson, to check on the Umbrella on Sheena | |Island few weeks later. | | | |After the Sheena Island, he was revealed in Wesker's report | |and RE: Gaiden that he had joined an anti Umbrella underground | |organization, which consist of former S.T.A.R.S member and | |ex-Umbrella employee. Leon was ordered to track a new B.O.W of | |Umbrella, but he lost contact with the organization during the | |STARLIGHT incident. He met Lucia on board, and both of them | |were rescued by Barry, maybe? | | | |________________________________________________________________| |Lucia | |----- | |Only remaining Survivor on STARLIGHT | |Ally: Leon, Barry | |Appear In: Resident Evil: Gaiden | | | |Info: A girl on board on the STARLIGHT ship. 2 years ago, | |she was adopted from an orphanage, from that time onward, | |she had discovered that she has an acute sense of hearing, | |along with other senses. Her wound heal faster than a normal | |person, and was often picked on for that special power. | |Things get worse, her foster parents decided to send her to | |some relatives in Europe, and that's why she is on board of | |the ship. During the STARLIGHT incident, however, she was not | |harmed by the B.O.W, and was suspected by Barry as the real | |B.O.W that they are looking for. As the game progress, you | |will learn more about the relationship between this girl and | |the B.O.W... | | | |________________________________________________________________| |Captain | |------- | |Captain of the Submarine | |Ally: Umbrella Armed Guard, Umbrella | |Appear In: Resident Evil: Gaiden | | | |Info: Captain of the submarine which Barry and co use to | |escape. During the game, Barry will radioed Umbrella and | |offer them Lucia. Umbrella will send captain and the guards | |to get the girl, but Barry will use Lucia as hostage and | |hijack the submarine. In the end, he will be zombified by the | |extracted parasite. | | | |________________________________________________________________| |Umbrella Armed Guard | |-------------------- | |Armed guard of Umbrella | |Ally: Captain, Umbrella | |Appear In: Resident Evil: Gaiden | | | |Info: They fill in the minor role of this game. They are | |with the captain, and fire their weapon at Leon at one | |point of the game. | |Some of them are trained in surgery, and they were the one | |who extracted the parasite from Lucia. In the end, none of | |them survived. All of them were either changed to zombies | |or killed. | | | ------------------------------------------------------------------ -------------------------------------------------------------------------------- (a)Monsters -------------------------------------------------------------------------------- ------------------------------------------------------------------ |ZOMBIE | |====== | |BACKGROUND: | |The basic enemy of Resident Evil series. Zombie is humans who are| |contaminated by the T-virus, and is the enemy you will encounter | |most in the game. They have lost their consciousness, and wander | |around on their instinct and appetite to satisfy their hunger for| |human flesh. He or she will complained about severe agitation of | |the epidermis in addition to feelings of nausea before he or she | |lost conscience and transform into a zombie. Zombies also attack | |in many ways, but in Resident Evil: Gaiden, they only attacked by| |crowbar, spitting vomit or slashing you. It is recommended to | |avoid and dodge them, since they are so slow. One more thing, | |they like to play dead. If you see them lying on the ground, they| |may not be over yet. Shoot them with bullets! Since they are the | |most basic monster, the recommend choice of weapon will be a | |handgun or a knife. They can inflict poison status to you now, | |and for some unknown reason, they have green skin. | | | |COMBAT TACTIC: | |Equip a weapon and target them as early as you can. If they | |caught you instead, other zombies might join in the battle as you| |struggle with the zombie. | |If there are only 1 or 2 zombies and they are very near you, | |consider using the knife. If you want to finish the battle fast, | |use the handgun. Try to attack them when they are near you, as | |the damage of your weapon increase if both of your distance are | |small, and also the fact that it is easier to aim when they are | |close. If there are more than 2 zombies, consider using more | |stronger weapon like the Shotgun or Assault Rifle. | |Always try to aim the "head-shot" spot on the targeting bar. | |There's where the damage of you weapon is at its largest. You can| |kill a zombie in 1 shot from the any weapon except the handgun if| |you manage to hit the head-shot spot. | |Always cure immediately when you are inflicted with the poison | |status. | |Of cause, if that are too much zombies for you to handle,use the | |Gas Launcher. It is there for this reason. | |If you prefer not to engage in battle with them, but need to get | |past them, try the "bait & lure" tactic. Simple get near it and | |lure it to follow you. after you had "adjusted" their position by| |"luring" them, run past them! | | | |DIFFICULTY: EASY | | | |_________________________________________________________________| |ARMED ZOMBIE | |============ | |BACKGROUND: | |Nah, just the normal zombie, except that these zombie now carry | |weapon, a crowbar. They can even damage you when not at the | |closest range, and is harder to kill than normal zombie(like the | |naked zombie). Again, other FAQ will class this along with the | |normal zombie. | | | |COMBAT TACTIC: | |Consider the fact that these zombie can attack you even at the | |second range, they poise bigger threat. Don't hesitate to use | |handgun or shotgun to kill them. Otherwise, use the normal zombie| |tactic. | | | |DIFFICULTY: EASY/MEDIUM | | | |_________________________________________________________________| |BLUE ZOMBIE | |=========== | |BACKGROUND: | |Again, normal zombie with a twist. No different from the normal | |zombie except it have blue skin. The Level 4F Sun Deck have a lot| |of these guys, if you are looking for them. | | | |COMBAT TACTIC: | |Same as zombie. | | | |DIFFICULTY: EASY/MEDIUM | | | |_________________________________________________________________| |B.O.W (Bio-Organic Weapon) | |========================== | |BACKGROUND: | |A new type of Umbrella B.O.W escaped to STARLIGHT. Like RE2's | |Mr X, the B.O.W can also break through wall. It is said that | |this B.O.W can mutate a human to a zombie, so perhaps it have | |T-Virus in it. Captured Lucia at some point during the STARLIGHT | |incident, but this monster didn't kill her for some reason. | |Tentacles like thingys from its belly, this creature spill green | |blood. There's no actual name to this B.O.W, and is simply | |addressed as B.O.W in RE: Gaiden. When it's killed, it dissolve | |into an amoeba-like form. | | | |COMBAT TACTIC: | |Fighting the B.O.W isn't as hard as you think. Its time for the | |stronger weapon like the Grenade Launcher, Gas Launcher, Assault | |Rifle. It is possible to kill it with handgun or shotgun too. | |Don't engage the combat if your health is red. Just keep pumping | |ammo to it, even if it is very far to you. | | | |DIFFICULTY: HARD | | | |_________________________________________________________________| |PARASITE B.O.W (Parasite Bio-Organic Weapon) | |============================================= | |BACKGROUND: | |Strangely there's another B.O.W in this game, and it have been | |living inside Lucia all the while! When it was extracted from | |Lucia, it killed everyone in the submarine except Barry and | |Lucia. This toad-like B.O.W reminds me of hunter. Like the B.O.W,| |this monster also can zombify human, and bleed green blood. | |Once living in a host, the parasite creature will live in the | |body for 10 days until it reaches a stage when it | |can eat itself out of the host. | |This B.O.W have one special ability which the other B.O.W | |and Tyrant from other RE games does not possess. It can | |change its skin and disguise as another human or even speak | |human language. | |This B.O.W have 2 forms, and on its 2nd form, spikes grow | |on its body, and it can damage you even if it's at the | |furthest range. This B.O.W is much harder than the B.O.W, | |and need more ammo. | | | |COMBAT TACTIC: | |Use the strongest weapon you got, and keep using it. Obviously, | |its show-time for Rocket Launcher. Grenade Launcher and other | |strongest weapon you got is a must too. Just keep pumping it with| |leads until it fall, and be quick to heal yourself during battle | |when you are in Yellow health at its lowest. | | | |DIFFICULTY: HARD | | | |_________________________________________________________________| |CAPTAIN ZOMBIE | |============== | |BACKGROUND: | |This is not the ordinary zombie. Instead, you will face the | |zombified captain as a boss fight. He have higher resistance than| |the armed zombie, plus he can handle weapon too, which means he | |can shoot you too. | | | |COMBAT TACTIC: | |Same as normal zombie, it isn't too difficult. | | | |DIFFICULTY: MEDIUM | | | ------------------------------------------------------------------ ******************************************************************************** ================================================================================ - R O O K I E F I L E S - ================================================================================ ******************************************************************************** (a) Button Function, movement technique (b) Herbs (c) Alert Icons -------------------------------------------------------------------------------- (a) Button Function, movement technique -------------------------------------------------------------------------------- Default Configuration _____________________ (in game mode) Arrow Key : move character A : Action(Pick, choose option, open door and check item) B : Activate Target System(aim enemy) Select : Inventory selection screen Start : View map (in inventory mode: press Select in game mode) Arrow Key : choose items to check, equip, see file A : Execute order [check, combine or equip(for item)],[read file or map(for file and map)](press X again to confirm) B: Cancel (map mode: press Start in game mode) Arrow Key : move map/select map Start : Game mode (target system mode: hold B and release at enemy in game mode) A : fire weapon B : select attacking character Select : inventory selection mode Start : Escape mode (Escape mode) A : Target escape point Select : Inventory selection mode Start : End escape mode.(after you had successfully hit the target) -------------------------------------------------------------------------------- (b) Herbs -------------------------------------------------------------------------------- In this game, there's no combining of herbs. Instead, you get a slot for every type of herbs, no matter how many herbs you have. In other words, you no longer need to combine herbs to save space. If you have many herbs, but all of them are of the same types, they will only occupy 1 slot. But anyway, your inventory is able to contain everything in this game since there's no item box. Here are all the different types of herbs you will find in the game. ----------------------------------------------------------------- |Green Herbs | |----------- | |Description: This herbal compound will restore light damage | | | |Use: This is the same old green herb you have always use. | |Basic herb, restore little health. For RE newbie, it restore | |25% of your health. | |________________________________________________________________| |Yellow Herbs | |------------ | |Description: This herbal compound will restore medium damage | | | |Use: As the description says, restore medium damage. For | |intermediate and veteran, it the same as your Green/Green | |compound herb. It restore about 65% of health. | |________________________________________________________________| |Red Herbs | |--------- | |Description: This herbal compound will restore heavy damage. | | | |Use: In this game, you CAN use the red herb on its own. It is | |the same as the Red/Green compound herb you RE intermediate | |and veteran had been using. Restore full health, but does | |not cure poison. | |________________________________________________________________| |Purple Herbs | |------------ | |Description: This herbal compound will both cancel out a | |poisonous infection and restore heavy damage. | | | |Use: This purple herbs is equal to the Green/Red/Blue herb | |for your RE intermediate and veteran. Cure you fully, | |including curing poison. | |________________________________________________________________| |Blue Herbs | |---------- | |Description: This herbal compound will cancel out a poisonous | |infection | | | |Use: This blue herb, has the same effect as it was from the | |other games. Cure poison, but doesn't heal you. | ----------------------------------------------------------------- -------------------------------------------------------------------------------- (c) Alert Icons -------------------------------------------------------------------------------- In this game, a new system is introduced, which is called the "Alert Icons". Occasionally during the game, you will see these "Alert Icons" popping up in the corner of the screens. Every icons have their own meaning. Here are all of the icons you will see, and their meaning in the game. ----------------------------------------------------------------- |Green Exclamation Mark: | | |------------------------ | |When you see this icon, usually it means there is an item nearby| |to be pick up. Press A when these icon appear. This also appear | |when you approach something which can be activated, like the | |lift control panel, or the computer control panel. | |----------------------------------------------------------------| |Red Exclamation Mark: | | |---------------------- | |A warning signal, this sign appear when there's an enemy nearby.| |If you don't see any, perhaps they are hidden in shadow. | |----------------------------------------------------------------| |Green Door Icon: | | |----------------- | |When you see a green door flipping, it means that the door is | |not locked, and you can go through it. Simple as that. | |----------------------------------------------------------------| |Red Cross Door Icon: | | |--------------------- | |When you see this icon, it means that the door is locked and you| |need a key or other items to unlock it. | |----------------------------------------------------------------| |Green line Icon: | | |----------------- | |It is Lucia's B.O.W warning, according to Nakian. I think so | |too...because the icon appear only moment before BOW fight at | |Lobby Balcony. | |----------------------------------------------------------------| |Flash Skull Icon: | | |------------------ | |This appear when a zombie had grab hold of you. Struggle when | this icon appear, I tell ya. Oh yah, when this icon appear, other| |zombies might join the battle, when you go into battle mode. | | | |----------------------------------------------------------------| |Skull & Crossbones Icon: | | |------------------------- | |If you're attacked by a zombie in a battle, you might get this | |icon. This indicate that you're poisoned, and you'll need to | |Purple or Blue herb to cancel out the poison status. | | | ----------------------------------------------------------------- -------------------------------------------------------------------------------- (d)Game Basic -------------------------------------------------------------------------------- Before you start the game, I suggest you to read this section. I'll talk about some basics which you will need to know to survive this horrible mess. STARTING A NEW GAME ------------------- To start a new game, simply choose "New" from the menu. _____________________________________________________________ SAVING/LOADING/CONTINUING GAME DATA ----------------------------------- To save a game, simply choose to save a game when a save point came up. To load a game, simply choose "Load 1", "Load 2" or "Load 3" from the menu. You can only load a game if you have save a game only a data. As shown, there are a maximum of 3 datas. To continue a game, simply choose "Continue" from the menu. You can only load a game if you died from the game. _____________________________________________________________ BATTLE MODE ----------- To attack an enemy, go to inventory screen to equip a weapon first, hold B and move the cursor on the enemy(depending which weapons you use, the cursor range for some weapons are limited). Now release the B button to start the battle. To fire your weapon, press A. You'll miss unless you aim and fire your weapon accurately at you enemy(ies). To do this, here's how. Notice a sliding bar and a white bar at the bottom of the screen? The white bar is your enemy bar. You have to press A at the moment when the sliding bar meets the enemy bar. The stronger your weapon, the faster the sliding bar move and thus, harder to aim. The enemy(ies) bar become bigger(and so, easier to hit)if your enemy(ies) get closer to you. However, that's also when the damage become bigger. In the middle of the enemy bar is a square which represent the "head shot spot". The closer the sliding bar and the spot when you fire your weapon, the bigger the damage. Try your best to hit the square. As you attack your enemy(ies), they'll move in as well to attack you too, so elimilate them before they have a chance to bite you. Be note, they can only hit you when they are in the knife range.(exception for some enemies). You can switch and control to choose who you want your attacker to be. Simply press B to switch. This is useful in the sense that you can use another character to attack if a character is unsuitable for the battle(danger status or ammo problem etc). If an enemy(ies) is/are offscreen, a small arrow will appear. Hold your D-pad in the direction of the arrow to scroll you combat screen. ******************************************************************************** ================================================================================ - S.T.A.R.S S U R V I V A L T R A I N I N G A N D T I P S - ================================================================================ ******************************************************************************** Here are some tips for you if you have difficulty, or are stuck. 1)Converse ammo, you never know when you are going to need them. Instead, use knife if you can, they are kind of effective in this game now. 2)Engage battle only when it is necessary, dodge if you can 3)Be sure to equip everyone with a weapon, even if what you had left is knife. Just in case something crop up in your battle, and you can use knife by just switching partner. 4)Take care of Lucia. She is the weakest character, and give her the weakest weapon and the best armour. Try not to use her in battle. 5)Know the effect of every herbs. Use those will higher effective when you are seriously wounded. 6)Remember, weapon make the most damage when your opponent is very near to you, but it will be dangerous though. 7)If you have no idea where to go or what to do next, there are 3 things to do. Read the files you obtained, check your PDA or access your map to see if there's any place to explore. 8)Whenever there's a save point, save it. They are usually there for some purposes, mainly appear moment before boss fight or after you had done something important. 9)The several big holes on the ground throughout the game might hinder you, but you can make use of them too. For example, it can act as a barrier against you and the zombie. 10)"Lure and bait" is a good tactic to get a zombie to where you want. The zombie seen to react better if you aim a weapon at him/her. So aim a weapon, and use the "lure and bait" tactic. Its safer than to walk near him/her and lure. ******************************************************************************** ================================================================================ - F I L E S L I S T - ================================================================================ ******************************************************************************** Like a tradition Resident Evil game, you might pick up files which will offer you tips or hints on playing the game. These files are not necessary for winning the game, but pick them up to learn more about the game play, or if you have trouble. Here are the files and its content, and the location. _________________________________________________________________ Info Doc -------- Your current objective will be shown on your PDA. Your PDA will also show all the information you have found. Your PDA can be accessed from your inventory. Your current objective will also be shown on your map and will be highlighted in red. Your map will also show where you currently are highlighted in green. As you complete your objectives your current status will be saved. You may then continue your mission after a restart. At set times you may also save your status in slot 1, 2 or 3. You may then continue your mission from slot 1, 2 or 3 when you restart. Location: Level 2F,Side Deck _________________________________________________________________ Run Doc ------- When you try to run away in a battle, you must fire your weapon and hit the target in the middle. Zombies will try harder to hit you whilst you are running away. Once you start to run away you cannot re-join the battle. Location: Level 2F,Lobby _________________________________________________________________ Health Doc ---------- Always be on the lookout for Herbs to pick up. If you are wounded these will recover lost health. Apply a herb within your inventory to recover lost health. Search zombies as they may sometimes be carrying Herbs and other useful items. Location: Level 2F, Rest. Balcony _________________________________________________________________ Equip Doc --------- You can equip yourself with a different weapon within your inventory. You also have access to your inventory when in battle, but be careful the action will not stop. Location: Level 2F, Rest.Balcony _________________________________________________________________ Poison Doc ---------- Some of these zombies can poison you with their attacks. If you are poisoned your health will suffer for a period of time. Use the blue or purple herbs to cure yourself from the poison. Your display will indicate when you are poisoned. Location: Level 2F, Bathroom 6 _________________________________________________________________ Items Doc --------- To unlock a door you must use the key when you are near that door. To use an item, like a key, you must go to your inventory. Location: Level 2F, Corridor A _________________________________________________________________ Escape Doc ---------- To escape from a Zombie's grasp, struggle by trying to move. Location: Level 2F, Corridor A _________________________________________________________________ Targeting Doc ------------- You may use your targeting system to attack any hostile. Once your target is activated you can aim at any hostile you meet. The sight will indicate when a hostile is in range. De-activate the target system once a hostile is in range to start a battle. Once in a battle, fire your weapon when the target is aligned with the hostile to be hit. Remember that your weapons are less effective at greater distances. Location: Level 3F, Corridor E _________________________________________________________________ Armour Doc ---------- Be on the lookout for Armour. Equip yourself with the Armour you find to protect yourself. The stronger the Armour, the less damage you will suffer when you are hit in a battle. Remember, useful items such as Armour may be left around the ship by the crew and passengers. Lookout for these items and always watch for your alert icon. Location: Level 4F, Seat Deck _________________________________________________________________ Library Doc ----------- To catch up on procedures, crewmen should read during their spare time. Many technical books can be found in the Library on 2F. Location: Level 2F, Piano Bar _________________________________________________________________ Kitchen Doc ----------- During meal breaks, crewmen should use the kitchen on 3F. This Kitchen can be found next to the Ocean View Lounge. Location: Level 2F, Library _________________________________________________________________ Computer Doc ------------ You need the Operator Password Card to re-boot the computer. The operator crewmen can often be found socialising in the Piano Bar on 2F. Location: Level 3F, Computer Room ******************************************************************************** ================================================================================ - I T E M S L I S T - ================================================================================ ******************************************************************************** ================================================================= WEAPONS ================================================================= |Weapon Name:Knife | |----------------- | |Description: The knife is standard issue combat gear often | |used to fend off enemies when no other weapon is available. | | | |Location:starting weapon | |________________________________________________________________| |Weapon Name:Handgun | |------------------- | |Description: The trusty Handgun is standard issue combat | |arsenal. This weapon is easy to aim, but inflict low damage. | | | |Location:starting weapon | |________________________________________________________________| |Weapon Name:Shotgun | |------------------- | |Description:This is a pump action weapon that is tricky to | |aim, but gives medium damage. | | | |Location:Level 2F, corridor A. Space originally for broken | |vase. | |________________________________________________________________| |Weapon Name:Grenade Gun | |----------------------- | |Description:This is a heavy duty weapon that is harder to | |aim with, but delivers moderate to heavy damage | | | |Location:Level 1F, boxes in refrigerator, after saving Leon. | |________________________________________________________________| |Weapon Name:Assault Rifle | |------------------------- | |Description:This is a fully automatic long burst weapon. It | |is slightly tricky to aim, but can deliver reasonable | |damage. | | | |Location:Level 3F, 2nd class cabin.most north-west room | |________________________________________________________________| |Weapon Name:Rocket Launcher | |--------------------------- | |Description:This is a top of the range armour piercing weapon. | |Although it is hard to aim it will deliver heavy damage. | | | |Location: Level 1F, upper left corner of Special storage room | |________________________________________________________________| |Weapon Name: Gas Launcher | |-------------------------- | |Description: When faced with too many enemies use this | |weapon. One hit will clear a whole room. | | | |Location: Level4F, control panel at Operation Room(after | |Barry/Lucia is in Submarine) | ----------------------------------------------------------------- ================================================================= AMMUNITION ================================================================= |HG Bullets | |---------- | |Description: These bullets are used with the Handgun. | | | |Location: Scattered around the places | |________________________________________________________________| |SG Shells | |--------- | |Description: These shells are used with the shotgun. | | | |Location: Scattered around the places | |________________________________________________________________| |AR Bullet Clip | |-------------- | |Description: This bullet clip is used with the Assault | |Rifle | | | |Location: Scattered around the places | |________________________________________________________________| |RL Missiles | |----------- | |Description: These missiles are used with the Rocket | |Launcher. | | | |Location: Scattered around the places | |________________________________________________________________| |GL Rounds | |--------- | |Description: These rounds are used with the Grenade Gun. | | | |Location: Scattered around the places | |________________________________________________________________| |GG Rounds | |--------- | |Description: These rounds are used with the Gas Launcher. | | | |Location: Scattered around the places | ----------------------------------------------------------------- ================================================================= ARMOUR ================================================================= |Kevlar | |------ | |Description: This is light combat armour that will help | |reduce inflicted damage. | | | |Location: | |1)Level 4F, Seat Deck(on long bench) | |2)Level 3F, 2nd Class Cabin(cupboard in 1st room in the | |middle of cabin) | |3)Level 2F, Library(space between shelves) | |________________________________________________________________| |Titanium | |-------- | |Description: This medium strength armour will help reduce | |inflicted damage. | | | |Location: | |1)Level 4F, Elevator Passage | |2)Level 2F, Shop | |3)Level 3F, 1st Class Cabin | |________________________________________________________________| |Diamet | |------ | |Description: This heavy strength armour will help reduce | |inflicted damage | | | |Location: | |1)Level 2F, Medical office | |2)Level 3F, Captain's Room(cupboard) | |3)Crew's Quarters(near corpse) | ----------------------------------------------------------------- ================================================================= HERBS ================================================================= |Green Herbs | |----------- | |Description: This herbal compound will restore light damage | | | |Location: Scattered around the places | |________________________________________________________________| |Yellow Herbs | |------------ | |Description: This herbal compound will restore medium damage | | | |Location: Scattered around the places | |________________________________________________________________| |Red Herbs | |--------- | |Description: This herbal compound will restore heavy damage. | | | |Location: Scattered around the places | |________________________________________________________________| |Purple Herbs | |------------ | |Description: This herbal compound will both cancel out a | |poisonous infection and restore heavy damage. | | | |Location: Scattered around the places | |________________________________________________________________| |Blue Herbs | |---------- | |Description: This herbal compound will cancel out a poisonous | |infection | | | |Location: Scattered around the places | ----------------------------------------------------------------- ================================================================= KEYS ================================================================= |Elevator 1 Key | |-------------- | |Description: This key is used to operate a set of elevators | |to the West of the ship. | | | |Location: Level 2F, Corridor A(zombie) | |________________________________________________________________| |Kitchen Key | |----------- | |Description: A grubby key used to open one of the ship's | |Kitchens on 1F. | | | |Location: Level 1F, Restaurant | |________________________________________________________________| |Bar Room Key | |------------ | |Description: This key is used to gain access to the Bar | |Room on 4F. | | | |Location: Level 4F, Pool | |________________________________________________________________| |Elevator 2 Key | |-------------- | |Description: This key is used to operate a set of elevators | |in the centre of the ship. | | | |Location: Level 4F, Suite Room D | |________________________________________________________________| |2nd Class Key | |------------- | |Description: This key is used to gain access to the 2nd | |Class Cabins on 3F. | | | |Location: Given by Lucia during game | |________________________________________________________________| |Cabin C34 Key | |------------- | |Description: This key is used to gain access to one of the | |2nd Class Cabins on 3F. | | | |Location: Level 3F, 2nd class cabin(1st room in the left part | |of cabin) | |________________________________________________________________| |1st Class Key | |------------- | |Description: This key is used to gain access to the 1st | |Class Cabin on 3F. | | | |Location: Level 3F, 2nd class cabin(last door in the left | |part of cabin) | |________________________________________________________________| |Medical Key | |----------- | |Description: A key that is used to open the Medical Office | |on 2F. | | | |Location: Level 2F, Toilet(the 2nd toilet) | |________________________________________________________________| |Library Key | |----------- | |Description: A well worn key that is used to gain access to | |the ship's Library on 2F | | | |Location: Level 2F, Piano bar(piano stage background) | |________________________________________________________________| |Lounge Key | |---------- | |Description: A lavish key that is used to open the ship's | |Lounge on 3F. | | | |Location: Level 2F, Library(broken bookcase in middle of | |room) | |________________________________________________________________| |Crew Area Key | |------------- | |Description: This key is used to gain access to the Crew | |Area on 2F. | | | |Location: Level 1F, Refrigerator.(lower-right area) | |________________________________________________________________| |Boiler Key | |---------- | |Description: This key is used to gain access to the Boiler | |Room on 2F | | | |Location: Operation Room(corpse) | |________________________________________________________________| |Cabin F50 Key | |------------- | |Description: This key is used to gain access to one of the | |1st Class Cabins on 3F. | | | |Location: Level 3F, Kitchen P | ----------------------------------------------------------------- ================================================================= MISC ITEMS ================================================================= |PDA | |--- | |Description: The Personal Digital Assistant contains all | |messages and objectives that you have collected. | | | |Location: Starting Item | |________________________________________________________________| |Coolant Fuse | |------------ | |Description: A heavy duty electrical Fuse used for the | |coolant system in the Refrigerator Room on 1F. | | | |Location: Level 2F, Rest.Balcony(on wall) | |________________________________________________________________| |Security Card | |------------- | |Description: This security card is used to gain access to | |the Security Room on 4F. | | | |Location: Level 4F, Seat Deck(zombie) | |________________________________________________________________| |Rope | |---- | |Description: This Rope is strong enough to hold the weight | |of any full grown man. | | | |Location: Level 4F, Pool(north-west corner, near the door) | |________________________________________________________________| |Semtex | |------ | |Description: Semtex is a highly dangerous plastic explosive. | |This can be used for a variety of purposes. | |It might be able to blast open the door to the door to the | |Captain's Room on 3F. | | | |Location: Level 3F, 2nd class cabin(2nd room in the middle | |of the cabin) | |________________________________________________________________| |Lockpick | |-------- | |Description: A good set of Lock Picking Tools. These may be | |useful for a lock without a key. | | | |Location: Level 3F, 2nd class cabin(4th room in the lower | |part of cabin) | |________________________________________________________________| |Blowtorch | |---------- | |Description: When used correctly a Blow Torch can be used | |to cut holes through metal. The keys have been lost for the | |Special Storage Area on 1F. This Blow Torch may be useful | |there. | | | |Location: Level 1F, Cargo Bay(from corpse) | |________________________________________________________________| |Crowbar | |------- | |Description: This is a heavy duty tool used for forcing open | |some locked or jammed doors. Maybe this could be used to open | |the jammed Crew Room door on 2F. | | | |Location: Level 1F, Special Storage(crate area) | |________________________________________________________________| |Computer Card | |------------- | |Description: This security card is used to gain access to the | |ship's Computer Control Room on 3F. | | | |Location: Captain's Room(safety box) | |________________________________________________________________| |Control Pass | |------------ | |Description: This key is used to gain access to the Data | |Control Room on 1F. | | | |Location: Computer Room(upper-right corner) | |________________________________________________________________| |Extinguisher | |------------ | |Description: A Fire Extinguisher can be used to put out | |dangerous fires. | | | |Location: Crew Room(locker) | |________________________________________________________________| |Elevator Pass | |-------------- | |Description: This security card is needed to operate a set | |of elevators to the East of the ship. | | | |Location: Data Control(zombie) | |________________________________________________________________| |Data Disk | |--------- | |Description: This is a Data Disk to be used with the | |computer in the Data Control Room on 1F. | | | |Location: Data Control(corpse) | |________________________________________________________________| |Operator Pass | |------------- | |Description: This security card is used to gain access to | |a computer in the Computer Control Room on 3F. | | | |Location: Level 3F, Viewing Lounge | ----------------------------------------------------------------- ******************************************************************************** ================================================================================ - W E A P O N S - ================================================================================ ******************************************************************************** _________________________________________________________________ Weapon Name:Knife Used By:Barry/Leon/Lucia Capacity: - Ammunition: - Location:starting weapon Description: The knife is standard issue combat gear often used to fend off enemies when no other weapon is available. information:It's so easy to run out of ammo in RE: Gaiden, you will rely on this weapon very much. But it is still weak and can only attack zombie and B.O.W at the closest range, which is also known as damaging/dangerous range. It can be use at a fast rate, and there's a low chance of missing with this weapon, since its bar move so slow. It is definitely more useful than it was in the other RE game. Oh, you cannot aim very far in the game mode BTW, only in the "grabbing distance". Thus, the zombie is always in the "grabbing distance" when you use the knife to engage a battle. power:2/10 _________________________________________________________________ Weapon Name:Handgun Used By:Barry/Leon/Lucia Capacity: - Ammunition: HG Bullets Location:starting weapon Description: The trusty Handgun is standard issue combat arsenal. This weapon is easy to aim, but inflict low damage. information:A so-so weapon in this game. Not as useful as the other handgun in other RE game. Little harder to aim, and use up ammo quite fast. But still, is a dependable weapon. power:3/10 _________________________________________________________________ Weapon Name:Shotgun Used By:Barry/Leon/Lucia Capacity: - Ammunition: SG Shells Location:Level 2F, corridor A. Space originally for broken vase. Description:This is a pump action weapon that is tricky to aim, but gives medium damage. information:Like the handgun, weaker than other Shotgun in other RE version. Hard to aim, and take up to few shots to down zombies. Since its 2D in RE: Gaiden now, its usefulness is that you can get head shot from this weapon. Almost as weak as the handgun. power:4.5/10 _________________________________________________________________ Weapon Name:Grenade Gun Used By:Barry/Leon/Lucia Capacity: - Ammunition: GL Rounds Location:Level 1F, boxes in refrigerator, after saving Leon. Description:This is a heavy duty weapon that is harder to aim with, but delivers madium to heavy damage information:This gun is surprisingly strong in this game, perhaps the strongest. Require one shot to kill zombie. Also, this time round there's only Grenade Round for this gun, and no other Round type is available. power:7/10 _________________________________________________________________ Weapon Name:Assault Rifle Used By:Barry/Leon/Lucia Capacity: - Ammunition: AR Bullet Clip Location:Level 3F, 2nd class cabin.most north-west room Description:This is a fully automatic long burst weapon. It is slightly tricky to aim, but can deliver reasonable damage. information: A strong weapon, and you might only use 1 ammo from it to kill a zombie at closest range. As strong as a magnum, you shall encounter no problem with the B.O.W if you have this. Noted that although it is a "ASSAULT" rifle, it does not rapid-fire like Carlos's Assault Rifle in RE3. Instead, it shoot one bullet at a time like other guns. A good replacement for the missing Magnum gun in the RE series. power:6/10 _________________________________________________________________ Weapon Name:Rocket Launcher Used By: Barry/Leon/Lucia Capacity: - Ammunition: RL Missiles Location: Level 1F, upper left corner of Special storage room Description:This is a top of the range armour piercing weapon. Although it is hard to aim it will deliver heavy damage. information: Not as strong as I expect, but nevermind, it is still the best weapon in the game. It very difficult to aim. power:9/10 _________________________________________________________________ Weapon Name: Gas Launcher Used By: Barry/Leon/Lucia Capacity: - Ammunition: GG Round Location: Level4F, control panel at Operation Room(after Barry/Lucia is in Submarine) Description: When faced with too many enemies use this weapon. One hit will clear a whole room. information: Whoa! This new addition is already my favourite weapon! One shot, no matter if you get the target, or not, and down all the zombies!(as long as the green effect thing is not gone when the zombies appear)Not too useful against the B.O.W, but it help to save you ammo for other stronger weapons! power: 8/10 ******************************************************************************** ================================================================================ - A R M O U R S - ================================================================================ ******************************************************************************** A new addition to RE, now you can wear armour in this game. Obviously, their function is to reduce the damage from the enemy, and there are different types of armour, each providing different amount of protection. This old idea was scrapped from RE1.5 by the way. There's 3 per armours, 1 for each character. _________________________________________________________________ Kevlar ------ Description: This is light combat armour that will help reduce inflicted damage. Use: The first armour you get, this give you the least protection. Location: 1)Level 4F, Seat Deck(on long bench) 2)Level 3F, 2nd Class Cabin(cupboard in 1st room in the middle of cabin) 3)Level 2F, Library(space between shelves) _________________________________________________________________ Titanium -------- Description: This medium strength armour will help reduce inflicted damage. Use: More effective than Kevlar, more protection. Location: 1)Level 4F, Elevator Passage 2)Level 2F, Shop 3)Level 3F, 1st Class Cabin _________________________________________________________________ Diamet ------ Description: This heavy strength armour will help reduce inflicted damage Use: The best armour you can find. Provide the most protection. Location: 1)Level 2F, Medical office 2)Level 3F, Captain's Room(cupboard) 3)Crew's Quarters(near corpse) ******************************************************************************** ================================================================================ - W A L K T H R O U G H - ================================================================================ ******************************************************************************** Ok here's the part you have been waiting for. Note that I had included the dialogue of the cut-scenes as well. Immediately when game start... (WARNING! SPOILER AHEAD! DON'T USE THIS FAQ IF YOU DON'T WANT ANY SPOILER!) **************************************************************** CHAPTER 1 **************************************************************** ---------------------------------------------------------------- |(Cutscene No1): | |"in an effort to put a stop to the global operations of the |evil coporate entity |Umbrella Pharmaceuticals Inc., |an underground organization was formed. |This organization consists of former S.T.A.R.S members and |ex-Umbrella employees. |Somewhere in North America, at this underground |organization's hideout. | |2.30am |Barry: Reporting for duty. |Chief: Good to see you Barry. I have a mission for you of |the utmost urgency. |A new type of Bio-Organic Weapon developed at Umbrella Labs |has escaped! |This B.O.W is believed to be among the passengers of the |Luxury ocean cruiser. The STARLIGHT. |The new B.O.W is an extremely dangerous creature, even in |its human form. |Leon S. Kennedy of Raccoon City Police Department was | tracking the B.O.W... |but we have now lost contact with him. |His last report came in over 24 hours ago. | |Objective: Locate Leon S.Kennedy and eliminate the B.O.W |Insertion: Via helicopter |Location: The STARLIGHT, currently cruising in the Atlantic. |Extraction: Via helicopter, deployed on receipt of radio |transmission. |Operative: Barry Burton. |Good luck with your mission." | |"HQ: Barry come in over... |Barry: Copy. I read you, over.. |HQ: You are now on the Side Deck 2F. Make your way West to |the Lobby to enter the ship. |Look for useful items along the way. They may be hidden in |boxes or other containers. |Your alert icon will show when an item is nearby. You can |then pick up this item. |Good luck Barry. Over and out." | |(Cutscene End) ---------------------------------------------------------------- Barry's inventory: PDA Discard Weapon Knife Handgun Your starting location is the Level 2F Side Deck. Equip your -HANDGUN- and run left. Walk up to the glass locker, and a green icon will appear. Go up and take the item, which is a pack of -HG BULLETS-. Continue left, and eventually you will found another item on the floor. Pick it up, its the -INFO DOC-. Continue left and you will saw a door. Go near it, and another scene appear. ---------------------------------------------------------------- |(Cutscene No2): |HQ: Barry, be careful, we have detected hostile in the |Lobby. |If you need to use your targeting system to attack these |hostile. Once your target is activated you can aim at these |hostile. The sight will indicate when a hostile is in range. |De-activate the target system once a hostile is in range to |start a battle. |Once in a battle, fire your weapon when the target is |aligned with the hostile to be hit. |Remember that your weapons are less effective at greater |distances. |Caution is recommended though. Avoid conflict if you can. |Be careful in there. |Barry: Will do. Over and out. | |(Cutscene End) ---------------------------------------------------------------- Before going through the door, go up to the glass locker and grab the -YELLOW HERB-. Check that you had equipped the weapon before going through the door. ---------------------------------------------------------------- |(Cutscene No3): |Barry: What in the name of...What has happened to these |people? |They're not... ...human anymore! | |(Cutscene End) ---------------------------------------------------------------- You are now in the Level 2F lobby. There's 2 zombies. Kill both of them, or dodge them by running left. Go left and kill another zombie. Pass it and go up to take the -RUN DOC-. Then, ignoring the remaining zombies, go through the left door. ---------------------------------------------------------------- |(Cutscene No4): |HQ: Make your way to the Security Room on 4F. Try the |elevators to the West. |Maybe you can locate Leon with the security cameras. |Barry: O.K. I'll make contact when I get there. Over and |out. | |(Cutscene End) ---------------------------------------------------------------- Now, proceed up to take the -HEALTH DOC-. After reading it, proceed up the corridor. There's nothing South. Upon reaching the corner, grab the -GREEN HERB-. Continue left, ignoring the zombies if you can, and grab another item, the -COOLANT FUSE- from the dark passage. The zombie by the second stairs hold -HG BULLETS-. Run left, and be careful of the zombie hidden in the dark passage. Evade or kill him, then the zombie at the stairs then continue down the stairs to the restaurant. You should be in Level 1F restaurant if nothing goes wrong. Dodge all the female zombie, take the -KITCHEN KEY- from the fallen white shirt victim, the -GREEN HERBS-, -RED HERBS- scattered on top of the area, and a pack of -HG BULLETS- south east of the room, at the tables/chairs. Your next destination is the restaurant. Use the -KITCHEN KEY- on the left room. Take the -YELLOW HERBS-, a pack of -HG BULLETS-,use the -COOLANT FUSE- on the lower locked door. Search the area for a -CREW AREA KEY-.Now head back up the stairs. Dodge the wondering viral carrier and grab the -EQUIP DOC-. Then, go through the left door. Kill the cannibal in front. Go down the door into the Bathroom 5,and walk to the right. Inside the washing basin is a box of -HG BULLETS-. Further down is the -SG SHELLS-, which you can't take yet. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |If you're going for the time record, don't go to the bathroom | |for the -HG AMMO- first. Go and take the -SHOTGUN-, and then | |come back to the bathroom for the -SH SHELLS-. Save one trip | |to here.Granted the time saved isn't much, but its better than| |nothing. | --NOTE--------------------------------------------------------- Go back up the door, and take another -HG BULLETS- in the dark passage. Walk a little left and be alert again, there's another zombie hidden in the passage. You can choose to kill him, or you can choose to go through the door into the female's Bathroom first. But there's a female zombie in the toilet. Kill them, go to the basin for a -PURPLE HERBS-, -SG SHELLS-, which can be taken only when you have the -SHOTGUN-. go left for the -POISON DOC-. Kill the lying female zombie and take the -HG BULLETS-. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |Like the previous tips, come here after you've gotten the | |-SHOTGUN- instead of now to save one trip here. | --NOTE--------------------------------------------------------- Back through the door to Corridor A, take the -ITEM DOC-. Go up and kill the unavoidable zombie. Then go and take the -ELEVATOR 1 KEY-. Go further up a little to take the -HG BULLETS-. Go left and take the -SHOTGUN-. --NOTE--------------------------------------------------------- |AMMO FOR -SHOTGUN- | |Take a short trip to collect some ammo for this new gun, okay?| |Retrieve back to the 2 toilets to grab the -SG SHELLS- | |Back to where you have gotten the -SHOTGUN-, go left and grab | |the -SG SHELLS- from the fallen body. | --NOTE--------------------------------------------------------- You can choose to take the path down and take the -ESCAPE DOC-, but there's a zombie. Above the body, is a locked elevator, which can be unlocked with the -ELEVATOR 1 KEY-. Go in, and that's the 1st save point, which you will encounter many times again later in the game. -------------------------SAVE POINT 1--------------------------- **************************************************************** CHAPTER 2 **************************************************************** After saving, go left to the panel and use it. Come out, and you should be at the Level 3F now. Now kill the cannibal. Kill another zombie at the stair, and take the -TARGETING DOC- file. Go through 1 of the stairs, which both led to the same place anyway, the Level 4F Deck. ---------------------------------------------------------------- |(Cutscene No5): |Barry: The Security Room will probably be locked. I may need |a key for it. | |(Cutscene End) ---------------------------------------------------------------- --NOTE--------------------------------------------------------- |KEVLAR VEST | |Don't read here if you're going for the time record. | |You will already have seen the zombie nearby. Go around the | |deck and pick the file above him.(Kill him if you want, he | |holds a green herb.) Go to the extreme left, | |evading any zombies you find, and go up to the chair(or | |whatever it is) on the corner for the first armour, and of | |cause, equip it on, Barry. | --NOTE--------------------------------------------------------- Travel right, and take the upper path, killing the zombies on your way. One of them hold the -SECURITY CARD-. The two remaining zombies hold a pack of -SG SHELLS- and -HG BULLETS-. Go right through the door, and take the -ROPE-(does the word "rope" remind you of anything, those who played RE1?) immediately you pass the door. Go right a bit, and kill the female zombies. One of them hold the -BAR ROOM KEY-, which unlock the East door. 2 of the zombies here also holds a -YELLOW HERBS- and -HG BULLETS-. Before traveling further right, use the -SECURITY CARD- on the locked door, just 2 doors below the door where you enter. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |Save a little time by going straight into the security room | |after you take the rope, instead of going for the -BAR ROOM | |KEY- from the female zombie first. Later when you come out of | |the room, you can then take the upper path to the right, | |taking the -BAR ROOM KEY- on the way. You'll miss out the -HG | |BULLETS- on the lower path, but you can take it later on in | |the game, as you'll be going through this area a lot. | --NOTE--------------------------------------------------------- Take cautious against the female zombie hidden in the shadow. Go to the Control Panel, and press A when the green exclamation mark icon appear. ---------------------------------------------------------------- |(Cutscene No6): |Barry: Hmmm, what can I do with this hunk of junk. | |Barry searches through the switches on the control console |to activate it. | |Barry: Wait a minute, this doesn't look like one of those |creatures! |Barry: Hey! Listen up! Can you hear me? |Girl: Leon?...Is that you? |Barry: Huh?...You know Leon!? |Girl: Who are you? |Barry: I'm special agent Barry Burton. I'm a friend of |Leon's. |Girl: I'm Lucia. Leon went off to find the horrible monster |that is turning everybody into...into...Zombies! |Leon rescued me and told me to wait here until he gets back. |Barry: Where is Leon right now? |Lucia: I don't know, he left here ages ago. I'm scared. I |keep hearing noises. |Lucia: Oh no, you have to help me. I think it's that monster |banging on the door! |He's here! PLEASE HELP ME!!!! |Barry: Don't panic! Calm down! Just tell me where you are! |Lucia: I'm on the Sun Deck! Hurry, the door isn't going to |hold much longer. |Barry: Hold on, I'm on my way. | |(Cutscene End) ---------------------------------------------------------------- Near the security room door, and its another save point. Use it, you are facing the B.O.W soon. If you need some ammo, take the lower path. The zombie hold a pack of -HG BULLETS-. ------------------------SAVE POINT 2---------------------------- **************************************************************** CHAPTER 3 **************************************************************** ---------------------------------------------------------------- |(Cutscene No7): |Barry: I though I just heard a scream. It seemed to be |coming from the East. | |(Cutscene End) ---------------------------------------------------------------- Go east to the door and another scene appear. ---------------------------------------------------------------- |(Cutscene No8): |Barry: There's that scream again. This time I know it's |Lucia. |She must be really close. | |(Cutscene End) ---------------------------------------------------------------- Use the -BAR ROOM KEY-, and continue east again. Immediately you enter the Bar Room, an armed zombie is in front, trying to hug you. Dodge him. Dodge the zombies, and go through another East door. There's a -TITANIUM- and a herb on the upper path, but there's a lot of zombies on the way. The last zombie hold a -SG SHELLS- too. Travel right. ---------------------------------------------------------------- |(Cutscene No9): |Barry: I can hear Lucia. She's on the other side of this |door. | |(Cutscene End) ---------------------------------------------------------------- Equip your strongest weapon, and go through it. ---------------------------------------------------------------- |(Cutscene No10): |Barry reaches the Sun Deck. From the edge of the shadows |he can see something hideous and large chasing Lucia. | |Lucia: Help Meeee! |Lucia: Keep it away from me! |Barry: If that's the B.O.W. this is my lucky day! |Barry: Sweet mother of...I spoke too soon! |Lucia: Ahhhhhhhh! Get it off me! | |(Cutscene End) ---------------------------------------------------------------- ===================== BOSS FIGHT #1 : B.O.W ===================== Kill the B.O.W, which should take around 4-7 -SG SHELLS- to be killed. It should be easy, just aim the head and fire rapidly. Take your time, and he should die in no time. For those who are daring, you can equip Lucia with a weapon too, that's 2 people fighting the B.O.W. If you are fast enough, equip her with the armour in this battle too. ===================== BOSS FIGHT #1 : B.O.W ===================== ---------------------------------------------------------------- |(Cutscene No11): |The B.O.W dissolves into an amoeba-like form. |Then it disappears rapidly into the shadows. |Barry: That thing just vanished! |Lucia: I'm glad it has finally gone. It was horrible. |Barry: Are you hurt? Let me see your arm. |What the...Not a scratch! I could've sworn he'd hurt you! |Lucia: I...I was lucky wasn't I? |Barry: Uh, yeah. I guess you were, but let's not push that |luck, O.K? |Stay close, that thing might still be around. |Lucia: No, he's gone. |Barry: What makes you so sure of that? |Lucia: I don't know...I just...feel it. |Barry: Uh, right. |Lucia: What is it. Is something wrong? |Barry: No, nothing. C'mon, let's go find Leon... | |(Cutscene End) ---------------------------------------------------------------- Go up to the locker for a -YELLOW HERBS-. The locker beside it is a box of -HG BULLETS-. Take 'em if you're not going for the Time Record. Go right, and up the first door. Kill the zombie on the top part and grab the -ELEVATOR 2 KEY-. There's no need to kill the others but you can if you want. Go back west. Go near the door you came through, and its another save point. ------------------------SAVE POINT 3---------------------------- **************************************************************** CHAPTER 4 **************************************************************** After saving, go through the door, and its yet another scene. ---------------------------------------------------------------- |(Cutscene No12): |HQ: Barry, do you copy...Barry, do you copy, over? |Barry: Copy, over. |HQ: Thought we'd lost you, what's going on out there. |Barry: I've found a survivor and I'm pretty certain I've |located the B.O.W |It took everything I threw at it, but then it vanished. |HQ: Unlucky about the B.O.W. |However we have news on Leon. |We have unscrambled Leon's last message. |We believe he is somewhere in the 1st Class Cabin area. |Barry: Thanks for the update. Over and out. |Lucia: Why don't we take the lift down, it would be a lot |quicker. | |(Cutscene End) ---------------------------------------------------------------- With the -ELEVATOR 2 KEY-, use it on 1 of the 4 doors. ! They are actually lifts! But before using the lift, remember to equip Lucia with a useable weapon and a armour vest if you have not do so, so that you can use both of them in battle. 2 is better than 1 isn't it? Use the lift, and dodge or kill the female zombies. Go down to the East door, and its yet another cut scene. ---------------------------------------------------------------- |(Cutscene No13): |Barry: Hmm, looks like the door to 1st Class is locked. |Lucia: If it helps I have a key to 2nd Class. |Barry: O.K. let's go to 2nd Class and give that a try |instead. |We may find something of use there. | |(Cutscene End) ---------------------------------------------------------------- Now, access your map, you should be on Level 3F. See the red area with lots of door? That's the area you will be heading, so travel left for the door. Access your inventory, and you will find a new item given to you by Lucia, a -2nd CLASS KEY-. Use it on the locked door. Before trying any of the door, take the upper path, there's a -GREEN HERBS-. Some zombies are also guarding the box of -HG BULLETS- at the middle of the corridor. At the near end corner, is a box of -AR BULLET CLIPS- , which you can't obtain yet. Since you are now going anti-clockwise direction, explore the door 1 by 1 in this way. There's nothing behind all the ENTIRE doors on the left side, and BTW, the 2 doors on the extreme side are locked. Now take the lower corridor path. --NOTE--------------------------------------------------------- |KELVAR VEST AND OTHER ITEMS | | | |Skip this if you're aiming a speed game. | |If you haven't take the -KELVAR- or want it for Lucia, take | |the 1st door on North, kill the zombie and take it from the | |cupboard. | | | |If you are low on ammo, try the second door South, kill the | |zombie. He have a -HG BULLETS- for you. | | | |Take the 3rd room North, and its a -YELLOW HERBS- in the | |cupboard. | --NOTE--------------------------------------------------------- Now take the second door North, kill the female zombie and search the cupboard for a item, a -SEMTEX-. Go out and kill the zombie blocking your path, and take the South door(4th door counting from left on map). Kill the zombie, and check the closet for another new item, the -LOCKPICK-! Take the next room now, dodge or kill the zombie, but don't forget the -SG SHELLS- in the closet! There's only zombies in the rest of the room, so proceed back West. Use the -LOCKPICK- on the extreme upper most door, and enter it. Kill the zombie, and get another new item, the -CABIN C34 KEY-, and a -ASSAULT RIFLE- in the closet. Don't forget the clip for it that you encounter earlier on, which is just outside the room, upper path. Now travel all the way down and use the new key. Enter it, and take the -1st CLASS KEY- from the closet. ---------------------------------------------------------------- |(Cutscene No14): |Barry: Now we have the 1st Class Cabin's Key we can go |look for Leon. |Lucia: Great! I'll follow you there. | |(Cutscene End) ---------------------------------------------------------------- Its another save point as you head out. ------------------------SAVE POINT 4---------------------------- **************************************************************** CHAPTER 5 **************************************************************** Now go back to the Lobby balcony. Oh, btw, if you haven't know, the female zombies near the outside in the Lobby Balcony hold a -GREEN HERBS-. At the 4 lifts area, there's no zombies for some reason. Now, equip your weapon for another B.O.W fight. Approach the east wing to try to use the 1st class cabin key. ---------------------------------------------------------------- |(Cutscene No15): |Lucia: Wait! It's that monster...He's somewhere around here! |Barry: Huh?...Where?! |Lucia: I can't pinpoint his location...but he's definitely |nearby. | |(Cutscene End) ---------------------------------------------------------------- ===================== BOSS FIGHT #2 : B.O.W ===================== A B.O.W appear, kill it. It should be as easy as the first fight. Use your -SHOTGUN- for the best result. You can use your new weapon, -ASSAULT RIFLE- on it too, but its hard to aim. Don't miss any -ASSAULT RIFLE- shots, as the ammo for it is very rare at this part of the game. I recommend you to use -SHOTGUN- instead. ===================== BOSS FIGHT #2 : B.O.W ===================== ---------------------------------------------------------------- |(Cutscene No16): |Barry: Hey, Lucia. What's going on? How did you know that |thing would be here? |Lucia: I told you I can feel its presence. |Barry: Right! I'd like to believe you. |But I got this feeling there's something you're not telling |me! |Lucia: I can still feel it...It's really close. |Barry: Noooooo!!!! | |Barry: That thing just grabbed Lucia... |..then...vanished. | |(Cutscene End) ---------------------------------------------------------------- Although Lucia had left your party for a moment, her weapon will still be in your inventory, but not her armour. But no worry, if you had been following my walkthrough, there should be 1 armour left for Leon later. Use the 1st -CLASS KEY- on the locked door. Access your map. Another batch of rooms to be explored. But, there's absolutely nothing inside except zombies, and if you need a -YELLOW HERB-, there's one near the end of the 3rd North doors. In it are 2 zombies, and one holds a -HG BULLETS-. Go to the last North door, dodge the zombie, and there's a big hole. Its obvious what you should do now, with a -ROPE- in your possession. Barry should do what he did in RE1, descend the rope into the hole. ---------------------------------------------------------------- |(Cutscene No17): |Barry: This hole appears to go down a long way. |Barry: I can just make out a figure. I think it's Leon. |Barry descends the rope to reach Leon. |Barry: Leon c'mon! Wake up! | |Leon regains consciousness. | |Leon: Uhhhn...My head...Barry? What are you doing here? |Barry: When you failed to report in, somebody pushed the |panic button. |So they called me in to pull you fat out of the fire. |Leon: Right...Sorry for dragging you...Wait a minutes! |There was a girl... |Barry: Yeah, I know. Lucia, right? She's been captured by |that...that thing. |Y'know, there's something about that girl that bothers me... |Leon: Like what? |Barry: Well, she's got this weird power. |Maybe she's the B.O.W that we're looking for... |Leon: Yeah sure...And that thing that took her doesn't fit |the bill? |Barry: Well yeah, but... |Leon: Listen. Right now, I'm convinced that ameoba thing's a |pretty good candidate for what we're looking for, and until |I'm convinced otherwise, I'd like to see what I can do to |save what may be the only survivor in this hellhole! |Barry: You're right. There's a security room back the way |I came. |We might be able to use the observation monitor to find her. | |(Cutscene End) ---------------------------------------------------------------- On you are in the Multi purpose hall. Go down the stage, and its another save point. ------------------------SAVE POINT 5---------------------------- **************************************************************** CHAPTER 6 **************************************************************** Dodge all the zombies and exit the hall, but one of them(the one nearest to you after you walked down the stage)hold a box of -HG BULLETS-. Equip Leon with armour and a weapon. Go extreme up, take care of the zombie at the junction, and take the path which led East. Go into the 2nd toilet and take the -SG SHELLS- and -MEDICAL KEY-. Careful of the zombie, now take the middle path. Go to the upper door into the shop for -TITANIUM- and a -PURPLE HERBS-, but there're 3 zombies. There's a -GL ROUNDS- too, if you had got the weapon. The lower door have 2 zombies, a -LIBRARY DOC-. One of the zombie gave a pack of -SG SHELLS- after it die. Go up the piano stage, and take the -LIBRARY KEY-. Go out of the room, and access the map of Level 4F. I say, go to the 2F lobby now. --NOTE-------------------------------------------------------- |NEW WEAPON, GRENADE GUN | |Be careful, as the areas you had cleared are infested by a | |new batches of zombies. You can now go to the refrigerator | |on Level 1F to get a new weapon, the -GRENADE GUN- and the | |-GL ROUNDS- on the upper part of the restaurant, guarded | |by a zombie and another pack in the Shop. | |Noted that this is optional, and that there is a lot of | |zombies in the way, but I HIGHLY recommend you to do so. | | | |Also, there's two ways you can get to the Level 4 F Security | |Room. One is by the Balcony Lobby's lift(shorter path), | |another is by the path you had took to reach there by the | |first time(longer path). However, you cannot take the | |-GRENADE GUN- (and some key items for VERY later use)if you | |choose to take the shorter path. Thus, in this waythrough, | |I will be using the longer path. | --NOTE-------------------------------------------------------- 2 of the female zombies here have a -GREEN HERBS- and a pack of -AR BULLET CLIP- up for grab. Oh yah, the zombie at the first stairs of the Rest.Balcony have a -RED HERBS-, while the zombie at the second stairs have nothing. Kill the zombie near the door which link the Rest. Balcony and the Corridor A. He hold a -GREEN HERBS-. Now on corridor A, use the -LIBRARY KEY- on the upper door. 2 female zombies and a -KITCHEN DOC-. The space between the book shelves holds another -KELVAR-. The corner of the room holds a -HG BULLETS-. Lastly, take the -LOUNGE KEY-, at the middle of the room. Out of the library, use the -MEDICAL KEY- on the next door. Just be careful of the zombie who will try to prevent you from entering the room. There's a -DIAMET-, -PURPLE HERBS- and a -YELLOW HERBS-. Now go board the lift, to the 3rd floor. Don't go up to the 4F Sun Deck yet. Instead, go to the locked door on the left. Use the -LOUNGE KEY- and once you enter the room, there's one zombie near you. He might drop a -HG BULLETS- for you. Access your map, there's 2 more unexplored room. There's 1 zombie near both of the doors of the room. Take the upper room first. There's 2 female zombies, and one of them hold the -CABIN F50 KEY-. Now advance to your left instead of exploring the other room, as it hold nothing except 2 zombies. So unless you want to be their snack, forget about the room. On the top-left corner is a zombie, holding a -OPERATOR PASS-. No go out and up the stairs to the Sun Deck. Back to the place where you use the monitor to find Lucia. Of cause, don't forget the -GL ROUNDS- in the Dressing Room. ---------------------------------------------------------------- |(Cutscene No18): |Leon: There they are! |Barry: Looks like it's heading for the upper Deck. This |doesn't make any sense! |As far as we know that thing has wiped out everybody on |board. |Why doesn't it kill the girl? |Leon: You don't quit do you! I know you think she's the |monster we're looking for, but if she is, why isn't she |wiping the floor with that thing? |Barry: I see your point, but... |Leon: Look. If it's her power that's bothering you, don't |worry. |I know about it. Before you came on board I had some time |to talk to her. |About two years ago she was adopted from an orphanage. |She said her ears started ringing about that time. |Barry: Her ears? |Leon: Yeah. Apparently she has an acute sense of hearing. |Not to mention her other senses. She also told me that she |healed quicker than most. |In fact those same powers got her into trouble with the |local kids. |They picked on her for being different. |She said that things got so bad, her foster parents decided |to send her to some relatives in Europe. That's why she's |on this ship. |Not because she's some sort of refugee from the Umbrella |laboratory! |Barry: That sounds pretty lame to me! |Leon: Jeez. why do I bother? |Can you at least assume she's innocent until proven |guilty? |Right now, my concern is that monster heading for the |Upper Deck. |If taking that thing out means saving the girl in the |process, then |what's the problem with that?! Come on...We've wasted |enough time! Let's move! | |(Cutscene End) ---------------------------------------------------------------- Near the door and save point 6 appear. -------------------------SAVE POINT 6--------------------------- **************************************************************** CHAPTER 7 **************************************************************** At the pool, take the lower path. The 1st and 3rd zombie have items. Use the lift (on Level4, Elevator passage)to Level2F then proceed back to the Lobby, where you first encounter the zombies. The zombies at the Bar, Elevator passage and Lobby Balcony holds no items. At the lobby, the female zombies near the location of the first file in the game have a -GREEN HERBS-, and the left zombie near the door which link the side deck and the lobby have a -AR BULLET CLIP-. Go to the Side Deck where you first started the game. The 3 zombies at the Side Deck are not easy to dodge, so kill them. The last zombies have a -HG BULLETS-. When you approach the 3rd door of the Side deck, its another Save point. ------------------------SAVE POINT 7---------------------------- **************************************************************** CHAPTER 8 **************************************************************** Make sure you have a fresh, good set of battery in your Game Boy Colour/Advance before you start this section, because this part is the longest part in the game and you will encounter the next save point very late. Now prepare yourself for a boss fight,and go through the door. ---------------------------------------------------------------- |(Cutscene No19): |Leon: Hold it right there. Put the girl down! NOW! | |(Cutscene End) ---------------------------------------------------------------- ===================== BOSS FIGHT #3 : B.O.W ===================== Easy kill the monster with -ASSAULT RIFLE-. Switch between the 2 characters if you have difficulty. Have Barry use -ASSAULT RIFLE-, while Leon use the -SHOTGUN-. ===================== BOSS FIGHT #3 : B.O.W ===================== ---------------------------------------------------------------- |(Cutscene No20): |Leon: Lucia! |Lucia: Leon you're alive! Somehow I knew you'd be OK. |Barry: I don't believe it...this thing can't be stopped! |Come on we'd better get out of here! Let's go! Now! | |(Cutscene End) ---------------------------------------------------------------- Go back to the side deck, use the key on the 3rd door, the spot of the last save point. Go into the room, and you will witness another scene. ---------------------------------------------------------------- |(Cutscene No21): |Suddenly an explosion rocks the STARLIGHT. | |Leon: Lucia! You're hurt! |Lucia: I'm okay! I'm okay! |Leon: The fire is spreading! If it reaches the engine room, |this ship's gonna blow and |we're gonna go with it! |Barry: I'll use the radio, and call in the helicopter, |we need to get off this floating death trap. |Mayday! Mayday! HQ, do you read me? Come in! Over. |HQ: This is Headquarters. Over? |Barry: I've found Leon! We've also got a girl with us! |She appears to be the only survivor. |HQ: What about the B.O.W? |Barry: We're still working on that! But right now we've got |a ship that might sink at any minute! Request a helicopter |for immediate evac! |HQ: No can do! We can't get a chopper up in this storm. |Suggest you hold out until the storm blows over. |We'll get a chopper out the minute the sky is clear! |Barry: Right...I'll see if the ship will accommodate our |schedule... |HQ: One more thing. We've received some new info on the |B.O.W that might help you identify the creature. It has |green blood. I repeat it has green blood. |Acknowledge, please. |Barry: Green blood...uh...Acknowledged Over and out! |Leon: Well it looks like you were wrong. |Barry: Yeah I guess I was...Listen, Leon, I need you to see |if there's a sprinkler system or something you can get |working to slow down the fire. |That way we might be able to buy some time 'til the chopper |gets here. |Leon: What are you going to do? |Barry: Trust me. I'll be right back! |Leon: Yeah, sure... |Leon: Lucia stay close. On high tech ships like this |everything usually runs from a main computer. Let's head to |the Computer Control Room and see if we can find |something that will activate the sprinkler system! |Lucia: OK I'm right behind you. | |(Cutscene End) ---------------------------------------------------------------- Now you are in control of Leon. Kill or dodge the zombie and go to the South room of the corridor. That look like the Control Room you are looking for but unfortunately its not, luckily there's a -HG BULLETS- for compensation for your disappointment. Take the left lift and go DOWN , and walk left. You should be in the Cargo bay now. Kill the zombies in your path and check the fallen victim for a -BLOWTORCH-. Go through the left door into the storage area. Use the -BLOWTORCH- on the locked door on the left wall. Go through the door and search the crate area for a -CROWBAR-. --NOTE--------------------------------------------------------- |NEW WEAPON, ROCKET LAUNCHER | |Taking the -ROCKET LAUNCHER- is optional, but since you're | |here, might as well take it, huh? Elimilate the zombies | |that's protecting the weapon in the upper left corner of the | |room. There are many zombies, so you might want to consider | |taking the -GAS LAUNCHER- before coming here again and take | |the -ROCKET LAUNCHER-. | --NOTE--------------------------------------------------------- Now go back and take the lift to 3rd floor. If nothing goes wrong you should be at Corridor D. Use the -SEMTEX- on the lower door, cautious of the 3 white zombies. Get the -COMPUTER CARD- from the safety box, and the -DIAMET- in the closet, carefully dealing with the zombies. Use the -COMPUTER CARD- on the locked door on the north. In it are some annoying zombies, a -COMPUTER DOC- and a -CONTROL PASS-. Go out, take the lift to second floor, corridor C Level 2F and use the -CROWBAR- on the right room. In it is a easy-to-dodge undead, and a body hide a -YELLOW HERB-. At the end is an -EXTINGUISHER-. Oh, the hungry cannibal in the shadow between the beds have a -GREEN HERBS-. Now take the lift, go to Level 1F, Storage bay and use the pass to access to the only unexplored room. Kill the zombie and take the -ELEVATOR PASS- and the -DATA DISK- from the body. Back to the lift, go to 4th floor. Go to the door and the icon will show that you can't go out. Use the -ELEVATOR PASS-. You should be at Level 4F, Crew Access Area. Go right and take the short stairs and into the Operation room. Take the -BOILER KEY- from the first body you see, which description says that it is to use on 2F Boiler Room. Access your map, there must be one place which you haven't explored yet. Its on the extreme left, so travel to that place to see if the key fit it. There's a lot of zombies on your way, so it is time for you to teach them a lesson. There's another one important task for you though. Make your way to the library during your way and kill the zombie if you haven't because he hold a -AR BULLET CLIPS-. Outside the corridor are some unavoidable zombies. However, the one at the turn of the corridor has a -GREEN HERBS-. After you reach there, use the new key. In the new room, there's nothing everywhere except a -RL MISSILES-, which is at the end of the narrow path, which consist of 2 big walls, so take the small path and down the stairs to Level 1F Engine Room. In this Engine Room, there is a -AR BULLET CLIP- for you to take, its in a body at the southern east corner. There's a pack of -HG BULLETS- near the middle stair in the middle of the room, another box of -HG BULLETS-(left after you take the middle stairs) and SG SHELLS-(engine between the stairs and the corpse) in this room too so search carefully. Lastly, there's a -GL ROUNDS- in the room(power control) near the corpse. Your destination? Well, to the computer room now to activate the computer room of cause! --NOTE--------------------------------------------------------- |MORE RARE ITEMS | |This is optional, but if you want to find something good, for | |example an armour and RL ammo, I recommend you to read this | |small section. | |Your destination will be the locked room in 1st Class cabin. | |It doesn't matter which way you go to Level 2F lobby balcony | |(either by Level 4F Deck-lift, or the Level 2F way). I | |prefer the Level 2F way, as the area is mostly cleared | |moments ago. | |Use the Cabin F50 Key on the 3rd door in the 1st Class Cabin, | |which is the only locked door BTW. In it is a -GL ROUNDS-, | |a herb, -TITANIUM- and -RL MISSILES-! | --NOTE-------------------------------------------------------- Say, while on the side deck, did you check the small locker nearest to the zombie for a herb? Go to the lift and zoom your way to Level 3F!Now is the moment you have been waiting for...go to the Computer Room and activate the sprinkler! ---------------------------------------------------------------- |(Cutscene No22): |Leon: Ok, That's the computer re-booted, but we can't start |the sprinkler system |from here. It says the system can only be started from the |Data Control Room. It must be part of the ship's security. |Lucia: Ok. Let's go. | |(Cutscene End) ---------------------------------------------------------------- It seems that you still need to do some more traveling, but don't worry, it will not take long. Go near the Computer Room exit to activate the save point. -------------------------SAVE POINT 8--------------------------- **************************************************************** CHAPTER 9 **************************************************************** (Whew!) Now take the lift and back to Level 1F area, where you took the -DATA DISK-. If you don't know where it is, access the map of 1F. That's the small red area. When you reach there, you will discovered that its been blocked by fire. Now think RE3, remember Jill use the fire hose to extinguish the fire? There's no hose around, but there's a -EXTINGUISHER- in your inventory. Go to the fire and press A. ---------------------------------------------------------------- |(Cutscene No23): |Leon: Great! That fire extinguisher has put out all the |flames. |Now we can get through to the Data Control Room to switch |on the sprinkler system. | |(Cutscene End) ---------------------------------------------------------------- With the fire out, get into the room and use the last key item. Go to the machine on Leon's left and the icon will appear. Press A to activate another cutscene. ---------------------------------------------------------------- |(Cutscene No24): |Leon: Thats got the sprinkler system working. According to |this computer there's an emergency fire system that can be |activated from the Security Room. |Let's head there and see if we can start it. | |(Cutscene End) ---------------------------------------------------------------- -------------------------SAVE POINT 9--------------------------- **************************************************************** CHAPTER 10 **************************************************************** Ya you heard it, the security room at the 4F. Stumble your way there. Use the lift at the Lobby Balcony, the trip is shorter. There's an annoying zombie in the security room, so finish him off or dodge him, and go access the control panel. ---------------------------------------------------------------- |(Cutscene No25): |Leon: Wait a minute! What's going on here? |Who's Barry talking to? |Lucia: If we listen carefully we can just make out what |he's saying. |Barry: Well? What's your answer? Do I have to remind you |that I have Lucia? |That doesn't leave you with too many options now, does it? |Voice: You do have a point. Proceed as planned, but don't |go getting any strange ideas. |We have eyes watching your every move... |Barry: You're just gonna have to trust me. Over and out. |Leon: Who in the world was he talking to? |It almost sounded like he was trying to sell us out to |Umbrella or something. |Lucia: But he's your partner... |Leon: Yeah, I guess I owe him the benefit of the doubt. |I'll just have to ask him about it, when I find him. |Do you know where the bar is that he was talking from? |Lucia: I think it was the Piano Bar on 2F. |Leon: Okay let's go there and see if we can find Barry... | |(Cutscene End) ---------------------------------------------------------------- Barry like betraying people, huh? Anyway, its another save point as you near the door. -----------------------SAVE POINT 10---------------------------- **************************************************************** CHAPTER 11 **************************************************************** Now head to what Lucia had said, the Piano Bar on 2F. Again, take the lift to Level 2F Lobby Balcony, then Level 1F Lobby, then the piano room on the right. Actually, either way you take to the corridor of the piano(from Lobby or Side Deck), there's a zombie who will ambush you when you enter. Go inside the piano bar and you will see a zombie. As you neared the zombie to engage a battle, a cutscene appear of Barry appeared. ---------------------------------------------------------------- |(Cutscene No26):Barry: Looks like you bought us some time |with the sprinkler system. |Leon: Forget that. Just tell me what's going on? |Barry: ........... |Leon: Well? Let's hear it! What's going on?! |Barry: Give me the girl. |Leon: What? Have you gone mad? |Barry: You heard me. Lucia, come over here! |Leon: Lucia! |Lucia: Don't worry I'll be O.K. |Leon: I can't let you get away with this! |Barry: Right now you don't have any choice. | |Leon follows Barry and Lucia to the Upper Deck, where Barry |forces Lucia to descend a rope ladder to a mysterious |submarine that waits below. | |The submarine has the markings of the Umbrella Corporation. |Leon: Somehow I've got to get inside there, I can't let |them get away! | |Suddenly armed guards appear on the deck of the submarine. | |Guards: Get back! This is your only warning! Do not approach |the submarine! |Leon: What are you going to do...shoot me? |Guards: OPEN FIRE! |Leon: I can't believe they opened fire! And now they're |gone! | |A second explosion rattles the STARLIGHT | |Leon: This is not looking good! That sounded like the Engine |Room. |Another explosion like that and this ship is going down! |I wonder if it's too late to learn to swim? |HQ: To all operatives, is anyone there, over. |I repeat is anyone there, over... |Leon: This is Leon sir, reading you loud and clear! |HQ: Good to hear your voice Leon, I'm afraid we have some |bad news, our sensors indicate |that there is a massive build up of power around the Engine |Room. |Going by what the sensors are telling us it could blow in |minutes. |Leon: Things are really not going my way today. I'll make |my way to the |Engine Room and see if I can stop what ever is causing the |power build up. |HQ: Good luck Leon. | |(Cutscene End) ---------------------------------------------------------------- After the long cut scene, there's another save point. -----------------------SAVE POINT 11---------------------------- **************************************************************** CHAPTER 12 **************************************************************** Did Barry really joined Umbrella again?! Argh...who cares? --NOTE--------------------------------------------------------- |NEW WEAPON, GAS LAUNCHER | |Again this is optional. Go to the operation Room on Level 4F, | |and check the panel for a new weapon, the Gas Launcher. | |You cannot take this weapon earlier on. Beware, that the | |area is infested with zombies now. | --NOTE--------------------------------------------------------- Now go to the Engine Room to check things out. Cautious of the few armed zombies on the deck. Also, there's a -SG SHELLS- near the zombie on the Side Deck. Be very cautious of the new batch of female zombies in the level 2F lobby.(I fought about 5 female zombies in 1 encounter. The -GAS LAUNCHER- comes in handy during here). Most zombies blocking your route to your new destination are inevitable, so go ahead and use your weapon, but just don't go overboard and use more than you need. --NOTE--------------------------------------------------------- |If you had taken the Gas Launcher, now you can also go back to| |the room in 1st Class Cabin for the ammo first. | --NOTE--------------------------------------------------------- The zombie at the Rest. Balcony might hold a -SG SHELLS- for you. I found a -RED HERBS- in the dark space near the vase in Level 2F Corridor A, just before entering the Engine Room. Also, the zombie nearby have a -HG BULLETS-. The Engine Room are invested with zombies too, so be careful. You are suppose to go down the stair, (the zombie near the stairs have HG bullets)then the middle stairs, The zombies nearby have no item, but the one of the zombies in the small room have a -HG BULLETS-. Advance down the middle stairs to activate the save point. ------------------------SAVE POINT 12--------------------------- **************************************************************** CHAPTER 13 **************************************************************** --NOTE--------------------------------------------------------- |99 AMMO CHEAT | |Yah call it a cheat or a glitch, but if you die during the | |BOW fight and you "continue" after you die, your inventory | |items remains the same as before but the items like the HG | |bullets at the engine near the middle stairs, or the grenade | |rounds are there. So you can always die, then go and take | |the ammo to stock up your ammo. Heck, if you want, you can | |even go to the Boiler Room upstairs for RL ammo too!(I tried | |that, it works!) | |Go to the FAQ section for more info. | --NOTE--------------------------------------------------------- After saving, prepare yourself and go further down to activate the cut scene. ---------------------------------------------------------------- |(Cutscene No27): |Inside the engine room the B.O.W proceeds |to wreck the ship's fuel converter. In an attempt to blow up |the ship and destroy all the evidence of his activities. | |Leon: Hey big guy! That's enough! I'm not ready to go down | |If anything's going down, it's going to be you! |I'm gonna blow you right into those steam ducts! | |(Cutscene End) ---------------------------------------------------------------- ===================== BOSS FIGHT #4 : B.O.W ===================== This fight is gonna be tough. Make sure you have a good supply of ammo, otherwise you are in deep trouble. After pumping few bullets he will retreat a few steps. *Note* that to kill this monster, just keep pumping in bullets and keep pushing him back, even if he is at the furthest distance to you. Trust me, I tried maximizing the weapon damage and shoot hi