****************************************************** * * * Game Title: Resident Evil Ø * * * * Console: GameCube * * * * Author: Thanos rulzs * * * * 18th Nov 2002 * * * * Version 1.5 * * * ****************************************************** ----------------------*--------------*------------------------ | | Contents 1. Introduction 2. Legal notes 3. Game basics/necessities 4. Game walkthrough 5. Q & A 6. Item checklist 7. Contact Info 8. Diary list 9. Codes and secrets 10. Credits | | ----------------------*-------------------*-------------------- =================== Version History =================== _____________________________________________________________________________________________________________________________ Version 0.1 18th Nov 2002 Touch a bit of the walkthrough,not completely done in some areas of the FAQ,but will try to finish up soon.Although completed the game,haven't put pen to paper yet. Version 0.2 25th Nov 2002 Completed Disc 1 walkthrough,updated a few sections of the FAQ. Version 0.3 26th Nov 2002 75 % complete and halfway complete and trying to fix the status pic which looks horrible when converted to the gamefaqs. Version 1.0 28th Nov 2002 Whole walkthrough complete. Version 1.1 3rd DEc 2002 Corrected some mistakes and added some Q and A section questions Version 1.2 13th Dec 2002 Added and made some changes,some new section is introduced like the diary list,item checklist and also the mini game checklist(but not walkthrough),but haven't touch any of them yet.Yes,I'm lazy:) Version 1.3 20th Dec 2002 Done diary section,left one more file though,but the two other new sections not done yet.Updated a bit on some sections of the walkthrough. Version 1.4 2nd Jan 2003 Finish item checklist,also added a small chemical canister guide,very small section,but I Do stress the importance of that small section.I can't seem to find the last file in file 3,so any help would be gladly appreciated.Also updated the codes and secret section.That's about it and also some updates to the FAQ. Version 1.5 28th Jan 2003 Small changes to the FAQ,remove the mini hunter checklist(no time to finish it) because I'm currently the hard mode walkthrough,any map drawings are welcome as some readers actually ask for maps,so I'm requesting to any reader to donate some maps to me.I'm will give credit where credit is due. _____________________________________________________________________________________________________________________________ <***********-End Of Version History-*******************> <--------------------> 1. Introduction <--------------------> Hi, first of all, welcome to the guide. Take note that this game guide is for Resident Evil Ø. It is an unofficial walkthrough guide as it is not associated with Brady or Prima or Cube solutions guide and I'm not invlove with the company Capcom whatsoever and DO NOT email me about things associated with the company. The aim of the guide is very clear as the guide speaks for itself of what it's purpose is. The story starts in 1998,before the Spencer Estate,before Raccoon, before Sheena Island, before Rockfort Island.several unusual murder cases had occured in Raccoon city,a suburb in the midwest.Gravely,there are reports of flesh eating monsters attacking civilians' houses,so the S.T.A.R.S team are dispatch to the forest to find out what happen. The Bravo team were dispatch first and as they arrive to the scene,their helicopter got engine failure and experience and the nightmare begins here. Finally, this game is a 1 player game with lots of action and strategy and puzzels to solve in order to move on and complete the game. It is made by Capcom and all credit to them for making great games like Street fighter, Mega man etc. Thanks for them for this great game and do look forward for more MS games!!:) I still consider myself as a noob in writing FAQS so any constructive criticisms would be great and I hope you really enjoy this FAQ.Thank you in advance for reading again. And yeah, I prefer some peace and quiet at me email box, unless if you really need help,then email me. <-----------------------> 2. Legal Notes <-----------------------> *************--********** Webmasters take note ************--*********** If you are planning to host this FAQ, plz email and ask me first.Or just link to gamefaqs where the faq of the game is,but not directly to it!! DO be polite in your email and always have a subject head on it.From now on only the following sites may host all my FAQ: www.gamefaqs.com,www.neoseeker.com,www.cheats.de,www.residentevilfan.com.Webmasters,DO NOT email me to request for this FAQ to be placed on your website as I am going to ignore this email sent to me. *************--**********-****** Webmasters & readers take note ************--***********-****** This FAQ is a legal document of Author Thanos rulzs and no one should sell, copy, modify, plagiarize ,displaying on your website or have any selfish intentions of benefiting yourself. This FAQ is updated and maintain by Thanos rulzs alone and this is an unoffical FAQ created by me and I am not involve with Capcom, whatsoever so DO not email questions about them.In short, you can’t do anything to this FAQ unless you have my permission simply because the law is on my side. Do skip this section if you want, but READ it if you have any intention of putting it on your website.I certainly forbid any webmasters except for sites especially created for resident evil. *************--********** Readers take note ************--*********** If you find the FAQ a bit too long, feel free to save it in your hard drive but do not plagiarize and modify this FAQ and claim it it's yours or alter it and then put it on some game websites and claim it as your work and also sell off to other gamers.Feel free to print it out for your personal reference only.Thank you.Any readers notice this FAQ is placed in other website without my approval please sent to be by email for your kindness will be thankful.Yeah one last note,always go to the gamefaqs for the lastest version of the game as the site will always be the first to be updated.Thank you.One last thing,stop emailing me the hookshot question if you use it with Billy at the Church in the library(I have receive 50 plus emails with that question,refer to the Q and A section or the walkthrough,use Ctrl + F to find it. Thank you :) <-----------------------------------> 3. Game Basics and necessities <-----------------------------------> This section is split into several parts for easy reading and do read the basic section before you start the game unless you play the Resident evil series before, so feel free to skip it if you want.It is advisble to read it since there some new changes introduce to this game. --------------------- Part 1: Controls --------------------- Control stick or pad: Controls the character movement Up: Move forward Down: Move backward Right: Rotate right Left: Rotate left 180 degree turn: Down + B button Buttons: L button: switch targets R button: Hold up weapon Z button: Open up map screen(or use inventory to open up map screen) X button: Flip or switch between characters Y button: Inventory/Status screen A button: Action button,confirm selection,pick up items,shoot weapon(if R button is held) B button: Cancel selection,run button(hold it with the direction of Control stick or pad) C stick: Controls the other character (if both characters are together in the same room) Start: Depending on whether you are in solo mode or team mode,affects the commands,eg: you are in team mode with a partner in the same room,pressing this command will result in character short talk,like 'let me handle it" which automatically switches to solo mode,good for speed players as you won't need to visit the status screen. ------------------------------- Part 2: Health tutorial ------------------------------- ------------------ Health Guide | ------------------ Injury condition(can be view in status screen by reading the electrocardiogram aka ECG): Fine green: Your character is not injured Caution Yellow: An injury state and needs a green herb to cure, normally just ignore this injury Caution Orange: Take note of this injury because one more hit you will be in danger zone, cure it using two herbs or a mixture of green and Red herb. Danger Red: Take note of this injury because one more damaging hit and you’re dead. Use triple green herb or a mixture of green and Red herb to cure this injury. Poison purple: When your character’s poisoned, heal with the blue herb immediately because the longer it drags on, the more serious injury like danger will appear after you cure yourself off the poison. Note: When your character is in Caution zone, your character will use his/her arm over his/her other side of the shoulder, indicating an injury. When in danger zone, your character staggers and moves slowly to indicate it and cure him/her immediately. -------------------------- Herb curing techniques | -------------------------- \\\\\\\\\\\\\\\ \ General Herbs:\ \ \\\\\\\\\\\\\\\ Green herb: Cure a injure condition Red herb: Does nothing but combining with green herb is its effectiveness Blue Herb: Cures poison \\\\\\\\\\\\\\\\\\\ Herb combinations:\ \\\\\\\\\\\\\\\\\\\ /////////////////// Effective ones: | \\\\\\\\\\\\\\\\\\\ Green herb and Red herb: Cures character back to full health, but not poison Triple Green herbs: Cures character back to full health, but not poison, same power as the green herb and red herb mixture Green herb, Blue herb and Red herb as Super Herb: Not only Cures character back to full health, but also cure poison. Best mixture among all the combination of herbs First aid spray: Powerful, has the power of triple green herbs and the mixture of Red herb and Green herb. It cures the character back to full health,but not curing poison ///////////////////// Non- Effective ones:| \\\\\\\\\\\\\\\\\\\\\ Blue herb and a green herb: Cures poison as well cure an injury condition Two green herbs: Cure two state of injury condition Red herb alone: Does not do anything but need to mix with green herb to maximize its power. In other words, it’s a herb that enhance the power of the herbs Note that only Rebecca can combine herbs,Billy can't but he can use the single green herb to cure his injury ------------------------------- Part 3: Basic tutorial ------------------------------- |PARTNER| |MAP| |FILE| |OPTION| |EXIT| -------------------- ------------------------- | | |-- ECG | | | | \ | |Character protrait | | ------ | | | | \ | | | | ------- FINE| --------------------- ------------------------- ------------------------------- | | | | | | | | | |-----------------------------| | | | | | | | | | |-----------------------------| | | | | | | | | | |-----------------------------| | Equipped | | | | | | | | | ----------------------------- -------------------- ------------------------- | | |-- ECG | | | | \ | |Character protrait | | ------ | | | | \ | | | | ------- FINE| --------------------- ------------------------- ------------------------------ | | | |---------| | | | | | | |Personal |------------------------------| |---------| | | | | | | | | |------------------------------| | | | | | | | | | |------------------------------| | | | Equipped | | | | | | | | | | | ------------------------------ Whew...,I hope this can give you a rough idea of what is going on.Sorry for the drawing for appearing crappy in the FAQ,I have no choice since it works well in the notepad so I redo it again.If it doesn't fit,I will remove the drawing. When you select partner,there's a few options you will get: - Attack: The CPU will control your partner and help you engauge in the battle(very good if you can't spot enemies due to camera angles as the CPU will shoot alerting you) - Idle: Your partner holds off shooting - Solo: Your partner will not follow(be warned,leave alone the CPU too long and he/she will radio for help - Team: Your partner will follow you whereever you go There are also some new options: - Exchange: You will need to get two characters near each other,then select exchange swap items,when exchanging ammos,press L and R on your control pad to adjust around. - Leave: By selecting this,you will leave the item you want be left behind. Some common options you will encounter: - Combine: Straightforward one,some items like the herbs need to be combine etc - Use: Use that particular item like herb etc - Map and file:Speaks for itself,view them if you want ----------------------- Knowing the game well ----------------------- To push something or climb over something, just press the Dpad the move to the direction you want, if you want to climb over it, just move towards it and use the action button. Always reload in the status screen as it is the fastest reload rather than let the character reload himself/herself. Some briefcases or some other things need to be examine before you can open it. To do that just select the view key to do it. Some things can be combine like herbs and gun upgrades for better effectivness. Maps are useful at times to see where you are but mostly players don’t use it. The files you collected can be examined in the status screen.When reading the map,blue color refers to the room you are currently in,green color refers to the rooms you visited before,red color refers to locked doors,yellow color refers to unlocked doors and finally no color refers to areas you haven't visited yet.You can also so-called recollect anything you left in any areas by viewing the map with the item selected,good for players who forgot where they place their items. To pick up something just go towards and press the action button. To struggle when a zombie or any creatures, just press the DPAD and buttons simultaneously to escape from further damage or if done fast, character does not get any damage.Whenever you character radio for help,go and help him/her or just simply at times where possible flip to him/her so that you won't need to go and help the person radioing for aid. When your character’s poisoned, heal with the blue herb immediately because the longer it drags on, the more serious injury like danger will appear after you cure yourself off the poison. Finally, those objects blinking are hints to take.Read files and maps for clues for you to progress to go on.Always monitor your ECG for health condition so that you won't die.And also combine herbs so that you won't waste them by just using one herb and cure characters when they fall into deeper condtions(caution orange,danger etc) to make full use of mix herbs. For advanced players playing normal or hard,always avoid or drop zombies whenever possible so that you won't be wasting ammo,use cocktails or flame rounds against leech zombies,for speed players,let each character do seperate assignments so that time is conserve in solving various puzzles.Remember to 'park' the character in a safe place after each assignment is done so that the character won't radio for help. -------------------- Saving the game -------------------- By grabbing the ink ribbon,just go to any typrwriter and save provided your memory card has come blocks to spare.In case you can't identify the ink ribbon,it looks like a wheel and it's often found near the type writer.Well,most ribbons are found near typewriter and it's also best to leave any ink ribbon after you save so that you can save some inventory space.Nice suggestion by ViStante, Glenn. ------------------------------- Chemical mixing canister guide ------------------------------- You will only need this in disc 2.But it's rather important in my view so I decided to create this small section. Blue chemical + Red chemical = Sulphuric acid Red chemical + Green chemical = Stripping agent ----------------------------------------------------------------- Red chemical + Green chemical + Green chemical = Red chemical * Red chemical + Green chemical + Red chemical = Green Chemical * Blue chemical + Red chemical + Red chemical = Blue chemical * Blue chemical + Red chemical + Blue chemical = Red chemical * ----------------------------------------------------------------- Note: The stars shows that you accidentally added extra chemicals to mixed compound.To get it back,for example: Red chemical + Green chemical + Green chemical = Red chemical,this way you have remove the stripping agent mixture,to get it back,just mixed the green chemical again. ------------------------------- Part 4: Character information ------------------------------- +++++++++++++ Billy Ceon: + +++++++++++++ Age 26: He's an ex marine sentenced to death for the murder of 23 people.On his way to execution,the van he was riding crash and he escaped and met up with Rebecca.One of the two controllable characters in the game. Pros of Billy: - Good stamina - stronger of the two(meaning some puzzles will need him to solve) - Better shooter as his chance of headshot with handgun is higher Cons: -Can't make herbs ++++++++++++++++++ Rebecca Chambers:+ ++++++++++++++++++ Age:18 She's the rookie of the S.T.A.R.S team of the Bravo squad.She's gifted and sped through school and graduated from the age of 18. Trained as a medic,she's the only one trained in medicine field of the S.T.A.R.S team.One of the two controllable characters in the game. Pros of Rebecca: - The only one that can mix herbs The cons: - Poor stamina ++++++++++++++++ Albert Wesker: + ++++++++++++++++ AGE: 38 He's the leader of the S.T.A.R.S team,can be known as the traitor of the team as he lets the Bravo team to the forest team knowing there is danger lurking and as no regard of their welfare. +++++++++++++++++ William Birkin: + +++++++++++++++++ AGE: 36 Brilliant scientist,also condsidered one of the top scientist in Umberella and quite ruthless in some ways.He stars in RE2,so those who play the game,know fully about him.But if you haven't played the game,pre order it as the game will be out sooner or later. --------------------- Part 5: Weapons --------------------- Personal items: Lighter(Billy only): This is in his basic inventory but you can't use it till you find some fuel to make it work.Kind of stupid if you ask me,who wants a lighter that doesn't work from the start? Inventory space: Free Ammo storage per reload: NA Medic kit:(Rebecca only):This is her personal item,with lots of empty syringes,containers that will prove useful in the game later. Inventory space: Free Ammo storage per reload: NA Weapons found in the game: Army Handgun: This is the handgun that Billy uses,it has 15 rounds before it is need to be reloaded.Yeah.can be modified so that the user of the gun can aim better. Inventory space: 1 Ammo storage per reload: 15 S.T.A.R.S handgun: This is the custom handgun that Rebecca uses.Also have 15 rounds before it is needed to be reloaded.You will be quite familiar with this gun if you play the RE remake. Inventory space: 1 Ammo storage per reload:15 Handgun parts: This parts is to be combine with the two other handgun to improve headshooting chances,found in the white case.Prefer to combine with Army handgun. Inventory space: 1 Handgun ammo: Scattered throughout the game,those red boxes are the handgun ammo,usually have 15 or 30 ammo inside them,it is used to reload either the S.T.A.R.S handgun or Army Handgun. Inventory space: 1 Hunting gun: Quite a powerful gun but I hate this gun as only can store two ammos at once and it reloading is irritating.You will pick this up in the train. Inventory space: 2 Ammo storage per reload: 2 Shotgun: Quite a powerful gun,it is better to use it on more powerful enemies like the monkeys,leech zombies.Can store up to 7 rounds worth of ammo before it is needed to be reloaded.Can be use to headshot zombies by aim up at close range and shoot to kill it. Inventory space: 2 Ammo storage per reload: 7 Shotgun ammo: Those green big rectangular boxes are the ones that can reload the hunting gun or the shotgun,comes with 7 extra ammo each time you pick it up. Inventory space: 1 Gas plus bottles(Molotive cocktail): When you mix them,there will be some fire in the bottle,so it's quite cool to throw bottles at enemies and burn them and I just to hear the breaking of the bottles.It might be useful against Zombie leeches as Zombie leeches seem to be afraid of fire type of ammos.:) One thing to take note of,be sure to throw at the enemy bodies for effective damage especially the leech zombies or else you will end up wasting it. Inventory space: 1(if you combine them) Ammo storage per reload: 3 Grenade launcher: Powerful artilliary,have differemt types of rounds to get flame,acid and grenade rounds. Inventory space: 2 Ammo storage per reload: Depends on round ammos Flame rounds: If you ask me,this is my favourite round,why?This ammo is extremely useful against those Zombie leeches.Yeah those irritating ass.Save this baby for these enemies because among all the different types of rounds,this is one strong ones.Best of all, you kill Zombie leeches(about two shots) fast and they won't explode!!It also burns zombies when you shoot at them,a cool way to let them die. Inventory space: 1 Acid rounds:Quite powerful,very useful against strong enemies like the hunters(one shot),monkeys(but not Zombie leeches,although it takes lesser rounds than grenade,but the Zombie leeches can still explode) etc.A 'hiss' is heard when you nail an enemy. Inventory space: 1 Ammo storage per reload: Depends on round ammos Grenade rounds: If you ask me,this is the weakest among the three types of rounds.But it still okay in terms of damaging powerful enemies,but use it on bosses or hunters or monkeys (but don't waste them on zombies) since the other rounds have their own uses against other types of enemies. Inventory space: 1 Ammo storage per reload: Depends on round ammos Knives: They are two different types of knives in the game,one it with Billy as starting item,the other can be found later in the train encounter. Good for RE experts or speed experts as it saves ammo and time.I can tell you it's fully possible for speed as running past zombies,kniving tyrants and leech zombies(for experts). Inventory space: 1 Ammo storage per reload: NA Magnum: Well,what can I say? A standard powerful arsenal weapon that is one of the most powerful weapon in the game.Although you find it late in the game,use it on the final last two bosses,it's ammo is also rare so save them and fully utilising it on the bosses I mention.Don't bother using it on the zombies,hunters,frogs though. Inventory space: 1 Ammo storage per reload: 8 Magnum ammo: Found later in the game(in the mansion onwards),very scarcely found in the game if you ask me.Those blue squarish boxes are the magnum round ammos and usually come in 7 rounds.Can reload both magnum as well as the Barrel magnum(if you unlock it). Inventory space: 1 ++++++_________________++++++++++ Weapons that need to be unlocked:| ++++++_________________++++++++++ Submachine gun: Well,you will need to unlock this weapon first(refer to cheats section),powerful against hunters,zombie leeches(though they will explode,but take down real fast),has ammo of 100% and decrease as you keep firing.A fully automatic weapon which is good when taking down dozens of zombies or powerful creatures like the hunters. Inventory space: 2 Ammo storage per reload:100% Submachine gun ammo: Scattered throughout the game after you unlock it in the mini leech hunter game,those curve shaped black ammo are the ones that reload the Submachine gun.Usually comes in 50%. Inventory space: 1 Barrel magnum: Believe to be more powerful than the magnum in the game,it also needs to be unlocked by playing the leech hunter mini game.Very powerful arsneal in the game which is also present in the easy mode unlike the Submachine gun and rocket launcher that is only present in normal and hard mode.Is a definite head shooter when it comes to zombies.It can be found early in the game in the train compartment 3 in the bedroom(refer to FAQ) Inventory space: 1 Rocket launcher: The most powerful weapon in this game,you will need to unlock this weapon first(refer to cheats section),effective against all enemies even the bosses. Inventory space: 2 --------------------- Part 6: Enemy list --------------------- Zombies: This is the basic enemy you will encounter. Just avoid their outstretch arms. If not they will grab you and bite you for damage. Use handgun to take them down or use the tactic of kniving them at the back while your partner shooting them at the front.Quentin Brown suggests Pump the legs off and let the zombie bite your shin. you'll struggle and smash his head open no problem.Headshooting is a fast kill but is more on luck.For normal or hard difficulties,it is prefered just to drop them or avoid them whereever neccessary. .There are some special zombies. - Conductor zombie: This zombie can follow you through doors so it's best to just kill it. - Naked zombie and Chef zombie(one in the fridge in the train): They are hard to kill,take a lot of ammo just to kill them.But they are just like normal zombies with bascially the same attack. Sleepers: They are the zombies faking dead.Be near them and they will grab you and damage you.Just mash the buttons so that your character will squash it's head.Use knife and be near it,don't get too close or it will bite you,take some swipes to save some precious ammo or just pump some handgun ammo if you want. Cerberus: These zombie dogs are rather fast and their attacks are pretty straightforward; they will either bite your hand and you will need to mash your controller's buttons to get them off or they will jump at you to hit you. Leeches: They just stick at you but won't be much of a damage though.Just mash your controller's buttons to get them off.Normally will appear after you destroy the leech zombies,doesn't damage much but just avoid it whenever possible.But most of the time,you will step on it and squash it.In any words,don't bother to damage it. Monkeys(Baboons, the one with red ass aka Eliminator): They are as fast as Cerberus and they also have the ability to climb up like the Chimeras in the RE remake. Their attacks are jumping onto you and biting you or hitting you with their arms(very fast attacks if you are trapped).Usually come in bunches and believe very irritating creatures. Very powerful so it's best to use better arsenal of weapons to take them down at your disposal. Zombie leeches(Humanoid Leech): They are hard to take down man.You will need to destroy them into pieces before they die and become small leeches. Their hand can be stretch just like the Bandersnatch in RE:CV and they cause lots of damage.So either equip with powerful arsneal or just avoid them.Before they are totally destroyed(with legs left),they will form a big lump and explode so do not be near it or you will take damage. They also grab you and try to damage you and struggle if they grab you.At times,they break their green skin color which kills them faster by using flame like arsenal. Spiders: They will either barge at you or spit poison at you to poison your character.But when it dies,there will not be a pool of poison when it dies unlike in RE remake and it thankfully is not as tough as RE:CV as the spiders there can grab and bite the hell out of you. But it still tough so use powerful arsneal to take it down. Crows: They do not damage much,but they hinder your movement by constantly pecking you.But just try to run past them to save ammo and time. Frogs(Lurkers): This enemy will appear in the final part of the game.Quite dangereous by the fact that when it stick up its tongue and grab it's prey and drag it slowly towards.If you fail to stop it,it will swallow you up no matter how fine you condition is?Best bet is use shotgun to kill it. Insect(Plague crawlers): They are insects that crawl and their attacks are barging you or pinning you down on to the ground and try to damage you.They also swipe you and it sure can conjure up some decent damage or be careful but it's best to kill or to run pass it.Use shotgun for effective killing or just use handgun,running around while damaging it.Running away is easy but it usually come in numbers. Hunters: They are like the ones in the RE remake.They can down slash you,jump up with a slash,or pin you down and try to kill you.Very fast and damaging enemies,use shotgun,grenade launcher with acid rounds for effective damage.But they are quite slow in turning direction so make it to your advantage.They are able to duck shots by moving low and attack.One thing about using shotgun,once you drop it,wait for a while.change position and shot it down as it gets up fast and give a low attack fast if you remain still. ------------------------------- 4. Game Walkthrough ------------------------------- There are three difficulty levels to choose: - Easy(Blue save) = For those who are new to the RE games,lots of items like herbs,ammos and the zombies are lesser and easier to kill - Normal(White save) = For RE old timers, few ammos and herbs,generally more tougher than easy mode - Hard(pink save) = For those who are familiar to the game,ammos and health are scarce and you get hurt easily Legend: (o)= optional rooms (Billy and Rebecca)= Mode is set as Team (Billy) or (Rebecca)= Mode is set as Solo (+) = section can be skip Note: For the brackets like (Billy),feel free to replace with Rebecca if you want;but those with eg; (*Billy*),do not replace with the other character as the game puzzle needs that character to solve. After a cool FMV sequence,you will start out as Rebecca. ++++++++++++++++++++++++++++++++++++++ + + + D I S C 1: + ++++++++++++++++++++++++++++++++++++++ ============================== Part 1: The Train Encounter ============================== ----------------------- Mission: Get train key ----------------------- ------------ Train compartment 1: (Rebecca) ------------ Turn to the left and enter the door. ----------- Train compartment 2: (Rebecca) ----------- The stairs next to you upper level train room,don't bother to go there,to the right is a window where you need the hookshot later.Just go forward to trigger a FMV.After the FMV, kill all the zombies to trigger another FMV.If you don't want the FMV,just kill the zombie behind and enter Train compartment 3. Then move to the end of the room and enter the door. ------------ Train compartment 3: (Rebecca) ------------ Move on and see two doors.Enter the one near you. ---------- Bedroom(o):(Rebecca) ---------- You will see a dead person here and some handgum ammo and first aid spray as well as a file.Then leave this room. ---------- Train compartment 3: (Rebecca) ---------- Go into the door next to the bedroom. --------- Save room(o): (Rebecca) --------- There's a typewriter here and ink ribbon here together with some handgun ammo and green herb.Grab the ammo then leave this room. ------------ Train compartment 3: (Rebecca) ------------ Go to the end of the area and see a corpse.Examine it to get the train key.Then have a FMV with Billy.Then backtrack and see your fellow S.T.A.R.S member Edward bursting through the window.Kill the Cerberus and backtrack to where you came from and see another Cerberus breaking through the glass and kill it. If you bother to search Edward's body,there's handgun ammo there. Then go back to Train compartment 1.Note I might be brief here,so you may want to kill the zombies you encounter in any compartment. ------------------------------------------ Mission: Get train key(conductor's room) ------------------------------------------ --------- Train compartment 1: (Rebecca) --------- Go to the end of the area and use the key and discard it and enter the door. ------- Dining area: (Rebecca) ------- You will have a short FMV with Billy.Then barrel up the stairs and see another FMV.Then shoot the zombie till you see another FMV or if you want to save ammo,just attempt to barrel down the stairs and the zombie will die and see a cutscene and now you will be able to have two characters at your disposal. Then head to the where the zombie died and head up the ladder.Thanks to JediPikachu1 for the alternative way to beat the zombie info. ---------- Train rooftop: (Billy and Rebecca) ---------- Move to the end of the roof top and fix the main cable.Which character will fall into the hole pending which character fixes the cable.It is prefered to be Rebecca and assume as Rebecca. ---------- Small room: (Rebecca) ---------- Grab the handgun ammo and the train key.Then place the key in the service lift and send it up.Then flip to Billy. ---------- Train rooftop: (Billy) ---------- Then backtrack and head back down the ladder. ---------------------------- Mission: Get the ice pick ---------------------------- ----------- Dining area: (Billy) ----------- Head down the stairs and past the flipping door(beside the stairs) and make a u-turn and you will see a service lift.Grab the Train key and head back to the Train compartment 3. ---------- Train compartment 3: (Billy) ---------- Use the key on the door near Edward's body and discard the key and enter the door. ----------- Conductor's room: (Billy) ----------- Grab the bag in the cardboard and ignore the green and red herbs.Instead flip the switch near the door to reveal a ladder.Then head up the ladder. --------- Pub area: (Billy) --------- I name this pub area as there are bottles around here. Very hugh room but anyway,go to the end of the area and head through the door. Remember to leave the bag before you enter the door. ----------- Upper level train room: (Billy) ----------- Get the ice pick in the pile on the cart near the door and move on and enter another door.There are herbs here to get but ignore because of limited space in your inventory.If you are Rebecca,feel free to combine herbs but leave them as space is a bit tight. ------------ Upper level bedroom: (Billy) ------------ Grab the hunting gun plus ammo in this room and exit and head back to the pub area. ----------- Pub area: (Billy) ----------- Backtrack and see a FMV and meet a boss; Scorpion. Boss: Scorpion The boss is quite easy.Just run and be near it and shoot down with the hunting gun at the head(should be enough to kill it if you don't shoot blindly) and then retreat and repeat until it's dead.If you are far away from it,it will dash towards you in attempt to damage you.It will only attack you when you are near it and it's pincers will rise and hit you to the end of the room but Billy can withstand the damage. You can also knife it if you want but hunting gun kills much faster.After you kill it,leave the knife behind and grab the bag and move on and grab the Panel opener and head down to the ladder to the Conductor's room. You may want to leave the hunting gun for space. ----------- Conductor's room: (Billy) ----------- Head back to the Dining area. -------- Dining area: (Billy) -------- In the dining area,past the flipping door and use the Panel opener near the door which is lock but do not crawl through yet.Instead,go to the service lift and transport the Ice pick. Then flip back to Rebecca. -------- Small room: (Rebecca) -------- Grab the ICE pick in the service lift and use it on the door and exit it. ---------------------------- Mission: Get Blue key card ---------------------------- ------------ Dining area: (Rebecca) ------------ You will find yourself at the area where you kill the tough zombie earlier.This time,there are some zombies here to take down,but if you don't wish to waste ammo,head down the stairs to meet up with Billy. Then go into the gap you open with the Panel opener and crawl into it. ---------- Pet compartment area: (Billy and Rebecca) ---------- The Cerberuses will come out of the cage and kill them.Then move on and grab the gold ring at the end near the cage and use it on the bag.Then enter the door you see.There's a GAS here if you want to grab it. ----------- Outside the Train: (Billy and Rebecca) ----------- (Billy) Since, space in inventory space is tight,therefore,let Rebecca get the hookshot.Then have Billy flip on the switch, then flip to Rebecca. (Rebecca) Take the hookshot from the lock. (Billy and Rebecca) Then exit this place. ---------- Pet compartment area: (Billy and Rebecca) ---------- Go and unlock the door near the area where you crawl to this place so that you won't need to crawl again and exit this room. ---------- Dining area: (Billy and Rebecca) ---------- Move past the fridge and a zombie will come out kill it and see a bottle in the fridge.If you have the gas from the pet compartment room,you can combine with the bottle and head back to Train compartment 2. ---------- Train compartment 2: (Billy and Rebecca) ---------- Use the hookshot on the right window with Rebecca since she's got the Hookshot. And let Rebecca have the bag you got from the conductor's room earlier. ---------- Train roof: (Rebecca) ---------- Move straight and enter the gap you see. ---------- Cabin: (Rebecca) ---------- Kill the zombie and grab the ring jewelry box.Examine it to get the silver ring and use it on the bag to get the blue keycard.There's a knife here but leave it as inventory space is kind of tight here. Then exit this room. ---------- Upper level train room: (Rebecca) ---------- Move to the left and down the stairs to meet up with Billy. --------- Train compartment 2: (Billy and Rebecca) --------- Head to train compartment 3. --------- Train compartment 3: (Billy and Rebecca) --------- Then go to the end where the dead corpse is and use the keycard on the console and discard the keycard.Then enter the lock door to view a cutscene. ---------------------------- Mission: Stop the Train ---------------------------- ----------- Train hallway: (Billy and Rebecca) ----------- Move past the Umberella agents corpses and go through the door you see. ---------- Train control room: (Billy and Rebecca) ---------- View a cutscene and elect Billy because he can take damage from zombies to go to the end of the train.Grab the magnetic card and some handgun ammo if you want and exit this room. --------- Train hallway: (Billy) --------- Run past the Umberella zombies that rise up and go back to the Train compartment 3. ----------- Train compartment 3: (Billy) ----------- You will see that the corpse and Edward's corpse are gone. Move on and drop the zombie and go back to Train compartment 2. ----------- Train compartment 2: (Billy) ----------- Drop the zombies or kill them or let them bundle up together and then let one grab you and struggle so that you can knock them all down at once,then go to the train compartment 1. ----------- Train compartment 1: (Billy) ----------- Here you will encounter the S.T.A.R.S member zombie Edward.If you are Rebecca,an extra FMV will be seen.Otherwise,just drop him or run pass him and go to the dining area. ------------ Dining area: (Billy) ------------ Go past the sliding door and go to the pet compartment area. ------------ Pet compartment area: (Billy) ------------ Then go to the door where you got the gold ring to outside the train. ----------- Outside the Train: (Billy) ----------- Use the key card to the left where you got the hookshot and use the magnetic card and prepare to solve the puzzle. Puzzle: They will give you a number like 81 and from numbers 1 to 9,you will need to add them up using 10 combinations of numbers. The number I got is 81,so I input the numbers 9,9,9,9,9,9,9,9,5,4. After you solve the puzzle,view a cutscene and control as Rebecca. ---------- Train control room:(Rebecca) ---------- You will need to solve the same puzzle and I got the number 67,so I input 9,9,9,9,9,9,9,2,1,1.After you solve the puzzle, you will view a cutscene. There's another possible number which is 36.So input numbers:4,4,4,4,4,4,4,4,2,2. -------- Trainwreck: (Billy and Rebecca) -------- Kill the zombies you see and all the items you left behind.Let me stress one thing:The items you grab and leave behind will be there,not the items you didn't pick up will NOT appear. Take the hunting gun(a must) and the Hookshot(a must) you left behind and roam around past a small hall and enter the door.If you leave them out especially the Hookshot,you will be in trouble and need to backtrack to grab it as you need it later in the game. -------- Water tunnel: (Billy and Rebecca) -------- Follow the path and eventually you will need head up a ladder. ====================================== Part 2: Military Training Facility ====================================== -------------------------------- Mission: Get the crank handle -------------------------------- ------------- Mansion main room: (Billy and Rebecca) ------------- You will find yourself here once you climb up the ladder(after the short FMV).To the right as a typewriter as some herbs.Leave your hookshot near the typewriter,then barrel up the stairs,and head up to the left stairs and enter the door you see. I might be brief here,so grab all the ammo you encounter if you want. -------------- Dark room: (Billy and Rebecca) -------------- Grab the crank handle and get the hell out of here.Don't mess around with the crows. -------------------------------- Mission: Get the fire key -------------------------------- --------------- Mansion main room: (Billy and Rebecca) --------------- Then move on and enter the double doors with the statue in front of it.If you bother to check the statue,it will say something like 'when Good and evil is balance,a door will be reveal'. ----------- Speech room: (Billy and Rebecca) ----------- To the right as a typewriter(again),but head left and enter the first door you see.Grab the note on the tables if you want. --------------- Hallway: (Billy and Rebecca) --------------- Kill the zombies and enter the door you see first.If you travel further,there's a door which is red and requires a Red/fire key(hint,hint). ------------- Book room: (Billy and Rebecca) ------------- Grab the microfilm A,feel free to explore around,you will see a painting a man with a lited candle and a door then as a candle near it.For it to open,you will need to light up,but Billy does not have fuel for now so go to end of the room where you see a lift.You might want to let Rebecca have the hunting gun and 7 extra ammo. (*Rebecca*) Let Rebecca be near the lift. (*Billy*) Use the handle on the small gap and Rebecca will travel up to the top. ------------ Clock room: (*Rebecca*) ------------ Use the hunting gun to kill the insects and grab the shotgun ammo and leave this room. -------------- Crow yard: (*Rebecca*) -------------- Run past the crows and go to the end and enter the door. ------------- Chain room: (*Rebecca*) ------------- Run staight and turn left when you see a flight of steps and head down the stairs and enter the door near the stairs. ------------- Mess room: (*Rebecca*) ------------- Kill the insects with the hunting gun and grab the white statue,grenade launcher. There's a blue door here and it needs a water key which you will need later(hint,hint) ------------- Chain room: (*Rebecca*) ------------- Go to the end and unlock the door.Then flip to Billy. ------------- Book room: (*Billy*) ------------- Exit this room. --------------- Hallway: (Billy) --------------- Kill the zombie and head back to the speech room. --------------- Speech room: (Billy) --------------- Leave this place and back to the mansion main room. --------------------- Mansion main room: (Billy) --------------------- Barrel down the stairs and head left and head through the double door(near the typewriter). -------------- Dining room: (Billy) -------------- Kill the zombies and there's also a Red door here,but move on and enter the door near the dead corpse in the sitting positon. ----------------- 2 way Corridor: (Billy) ----------------- Head left and enter the door.To the right is the steam room so take note of that. ------------------ Very dark room: (Billy) ------------------ Kill all the zombies you encounter and roam around and grab the shotgun,also grab the black statue also.There's a GAS here but leave it then head up the ladder you see.Also grab the black statue also or backtack to the mansion main room.But it is assume you are climbing up the ladder. ------------------ Balcony: (Billy) ------------------ Kill all the zombies you see and move on and see some herbs.There's a double doors here but you can't enter but take note of that.Anyway,head to the end and unlock the door and exit it. ----------------- Speech room: (Billy) ----------------- You will find yourself back here near the knights double doors.Go to the mansion main room.Leave the black statue near the statue in front of you.Head left and enter the door you see,not the other white door with the clock engraved with it . -------------- Cage room: (Billy and Rebecca) -------------- You are reunited with Rebecca.Go up the stairs. (*Billy*) Let Billy unwind the chains. (*Rebecca*) Go down the ladder and grab the fire key. Boss: Hugh insect The boss will grab Rebecca.So you will control as Billy.Load up the shotgun and pump it full of lead or use cocktail or grenade rounds while running around.After a while it will drop and Rebecca will be save and return as normal.Then head back down the stairs and go to the speech room.(you may want to leave the white statue in front of the statue in front of the speech room together with the black statue). ----------------------------------------------- Mission: Have the book of evil and book of Good ----------------------------------------------- ---------------- Speech Room: (Billy and Rebecca) ---------------- Go to the hallway. ----------------- Hallway: (Billy and Rebecca) ----------------- Go to the end of the hallway and use the fire key on the red door.Enter. ----------------- Fire key room 1: (Billy and Rebecca) ----------------- You will see a crate here,just push the crate to the deer head which the top has a shining iron needle and grab the iron needle and let Rebecca have it.Light up the place by flipping the red switch on. Then head back to the mansion main room. ---------------------- Mansion main room: (Billy and Rebecca) ---------------------- Split them up.Bring Rebecca to the cage room while have Billy(fire key with Billy) be brought to the dining room. ------------------- Dining room: (Billy) ------------------ Like I say earlier,use the key on the Red door you see and discard when prompt and enter the door. ------------------ Kitchen: (Billy) ------------------ Here,grab the lighter fuel and combine it with the lighter and head back to the book room. ---------------- Book room: (Billy) ---------------- Light up the candle near the painting I say earlier and enter the door. --------------- Small library: (Billy) --------------- Kill the zombies,grab the grenade rounds if you want or else,head up a small platform and see a bookcase that need to be push,push it to the right to get the book of good and examine it to get a pair of wings.Then head back to the mansion main room.When you examine it,rotate the book till you can see pages: -- | | | | | | | | | | -- ------------- Cage room: (Rebecca) ------------- Head to the clock room. ------------- Clock room: (Rebecca) ------------- Use the iron needle here and adjust it to 8:15 by using the hour hand turn it left four times and the minute hand turning it 3 times.Press ok and see two doors being unlock and head back to the mansion main room. --------------------- Mansion main room: (Rebecca) --------------------- Enter the white door to the left the moment Rebecca enter this room. --------------------- Clock room 1: (Rebecca) --------------------- Kill all the zombies here,grab the shotgun ammo and a file and microfilm B and go back to mansion main room and reunite with Billy. ------------------- Mansion main room: (Billy and Rebecca) ------------------- Go down to the ground floor and head right and enter the single door. ------------------- Z shape hallway: (Billy and Rebecca) ------------------- Move along and see a door here.It is strongly advice you do not enter it.But if you insist,then go ahead,I will give you the information you need. ------------------- Toilet:(o) (Billy and Rebecca) ------------------- There's some herbs here to take as well as some ammo here and bottles and Gas to take.But as you try to leave,you will need to kill a leech zombie in order to exit this room. ------------------- Z shape hallway: (Billy and Rebecca) ------------------- Go to the end of the hallway and enter the door unlock by the clock which have a clock engrave in it. ----------------- Clock room 2: (Billy and Rebecca) ----------------- Kill all the zombies here and use the Microfilms you got to get the microfilm image and also a MO disk.Then exit this room. ------------------- Z shape hallway: (Billy and Rebecca) ------------------- Backtrack back and run past the leech zombie and exit back to the mansion main room. ------------------- Mansion main room: (Billy and Rebecca) ------------------- Go to the speech room.You may want to grab the white statue and combine it with the winds you got from the book of good earlier and place it in the statue. --------------- Speech room: (Billy and Rebecca) --------------- Go to the end where you see a console and use the MO disk and it will give a some numbers or alphabet like '2D','0A' etc. Then have one character go to the desk of the give numbers.Take note if the number let say is 2D,press desk number2 which the desk computer will light up and quickly flip to another character and press the desk which have D resulting both computer lighting up together and the swords of the knights will move up allowing you to enter.Then enter the knight room in this room.Note that the computers need to light up at once,if the computer you press earlier comes off,start over again. Legend: T = typewriter K = the double doors where the knight's sword blocking it. B = The door leading to the book room s = Stairs | console | T K| s s | | ----------- ----------- | | 0 1 2 3 | | | | ----------- ----------- | B| 4 5 6 7 | | | | ----------- ----------- | | 8 9 A B | | | | ----------- ----------- | | C D E F | | | | | ---------------- L shape hallway: (Billy and Rebecca) ---------------- Move along and enter the double doors. ---------------- Chess room: (Billy and Rebecca) ---------------- If you bother to check the desk,there's a chess which says checkmate which gives you a straight forwards clue.Just push the white king chess down till you can push it to the left corner,then push up to flush against another white chess piece.Whatever you do,do NOT push the other chesses which will allow poisonous gas to come and poison you instantly.If done right,you should get the book of evil and Marcus diary part 1.Exit this room. In case you can't indentify the king's chess,look for the white chess pieces,and push the chess which is the odd one out. ------------------- | B| | | | | W| |-----------------| | | | | | W|WK| |-----------------| | | | | | B| | |-----------------| | | | | | | | |-----------------| | | | | | | | |-----------------| Legend: B = Black chess piece W = White chess piece WK= White chess king piece --------------------------- Mission: Get the water key --------------------------- ---------------- L shape hallway: (Billy and Rebecca) ---------------- If you are poisoned,go to the end of the hallway and enter the door. --------------- Medic room: (o) (Billy and Rebecca) --------------- Kill all the zombies you see, and grab the blue herbs to cure the poison.If you use the plan to use the hookshot with Billy in Disc 2,let Rebecca grab the green chemical now,so that you won't need to backtrack all the way back to the mansion and deal with the baboons.Then exit this room. ---------------- L shape hallway: (Billy and Rebecca) ---------------- Go to the mansion main room. ------------------- Mansion main room: (Billy and Rebecca) ------------------- Examine the book of evil to get a wing and combine with the black statue and placed it at the stairs which Dr. Marcus painting will rise.Equip with the shotgun as you go through the secret passage's flight of steps.Remember to let Billy have a first aid kit or some curing herbs with you. ----------------- Corridor: (Billy and Rebecca) ----------------- Kill all the spiders you encounter.Then go to the end of the corridor and enter the wooden door.You will see a metal door on the way,but you can't enter it yet. ---------------- Dark save room: (Billy and Rebecca) ---------------- There's a blue herb here and save if you want and move on and enter the door near the typewriter. --------------- Chain room: (Billy and Rebecca) --------------- Boost Rebecca up the gap on the top.A nice suggestion by Songbird 121,flip to Billy and go to the steam room at the 2 way corridor(if you do that skip the Billy section and meet you in the steam room) and then flip to Rebecca. --------------- Torture room: (*Rebecca*) --------------- Go to the generator,grab the file near the door if you want,and solve the voltage puzzle which is easy.Just view the meter at each of the 5 meters,up will rise the voltage,down will decrease the voltage.You are require to have a voltage of 70 where the red arrow is.Solve this puzzle by pressing up,up,down,up,up.Then view the cutscene. --------------- Chain room:(+) (*Billy*) --------------- Exit this room. ---------------- Dark save room:(+) (*Billy*) ---------------- Run past the babboon and back to the corridor. --------------- Corridor:(+) (*Billy*) --------------- The metal door is open but ignore it but I will just give you the information.But anyway,head to the dining room. -------------- Dark area: (o) --------------- Kill the zombie lying dead, and grab shotgun ammo and handgun ammo and a zombie will rise up.Move on and enter the door. --------------- Torture room: (o) --------------- You should't be here at all.There are babboons here.Just in case,by viewing the gap,it will say Rebecca is below. --------------- Dining room: (+) (*Billy*) --------------- Go to the door which leads 2 way corridor,a zombie will rise up. ----------------- 2 way corridor: (*Billy*) ----------------- Go to the steam room or if you are there already,go to the end of the room,down the stairs and enter the door. ----------------- Statues room: (*Billy*) ----------------- Run past the babbons to the end till you see a door,but turn left and enter the other door. ----------------- Wreck room: (*Billy*) ----------------- Billy will save Rebecca and give her his history lesson.Then exit the room.Cure Billy if you want though. ----------------- Statues room: (Billy and Rebecca) ----------------- Kill all the babbons and you will need billy to light up some combination of statues(read the file A VERSE OF POETRY) to open a secret passage. Light up the statues in order: - deer (I stand tall on the earth with horns proudly displayed) - wolf(My sharp wits allow me to bring down even the greatest horn beast) - horse(No amount of cunning can match the speed of my supple limbs) - tiger(I am taking of all I survey:No creature can escape my grasp) - snake(I crept up on my victims in my legless silence and I conquer even the mightest of kings with my poison) - eagle(I dance freely through the air,capturing a legless prey) Go into the door nearest to you as the gate rises. --------------- Bedroom: (Billy and Rebecca) --------------- Grab the Unity Tablet at the fireplace and exit this room. ----------------- Statues room: (Billy and Rebecca) ----------------- Go in further if you want and enter the door. -------------- Sleeping room:(o) (Billy and Rebecca) -------------- Kill the zombies here and grab a file and some herbs. ----------------- Statues room: (Billy and Rebecca) ----------------- Then go through the opposite door you went through to save Rebecca earlier. ---------------- Spider hallway: (Billy and Rebecca) ---------------- Kill all the spiders and enter the first door you see. ---------------- Waterfall room: (Billy and Rebecca) ---------------- Kill the insect and grab the locker key, exit this room. ---------------- Spider hallway: (Billy and Rebecca) ---------------- Go to the end of the hallway and enter the door. ---------------- Gate room: (Billy and Rebecca) ---------------- (Billy) Have Billy go up the flight of stairs,grab some shotgun ammo and magnum ammo,if you have the locker key,use it on the white cabinet and get a briefcase,examine it to get number 385,then use this combination to get handgun parts and combine it with Billy's handgun.Then go to the console and press left first. (Rebecca) Go in the gate which open and get the acid rounds and load it up on your grenade launcher. Then have Billy press center,right,center,right........ .Each time you press have Rebecca move to the gates that descends down till you see a console.Press the console and all gates will rise and the small gates will rise revealing hunters and the computer saying battle dome started.Kill all hunters with acid rounds and grab the water key.The gates will move down and reunite with Billy. (Billy and Rebecca) Head back to mansion main room. ------------------------------- Mission: Get all three tablets ------------------------------- -------------------- Mansion main room: (Billy and Rebecca) -------------------- Go to the cage room. --------------- Cage room: (Billy and Rebecca) -------------- Have Billy go up the stairs and kill all the insects,then reunite with Rebecca.Go into the mess room.Also grab the fire rounds and let Rebecca equip it. --------------- Mess room: (Billy and Rebecca) -------------- Use the water key on th blue door and discard it when prompt.Enter the door. -------------- Leech hallway: (Billy and Rebecca) -------------- Enter the door next to you. ------------- Computer room: (Billy and Rebecca) ------------- Kill the leech zombie with flame rounds and grab the vise handle and exit the room. -------------- Leech hallway: (Billy and Rebecca) -------------- Kill the leech zombie with flame rounds and head to the door near it. ------------- Piano room: (Billy and Rebecca) ------------- Let (*Billy*) play the piano and a wall will rise up.Let the Rebecca go into the door and grab the battery as well as some magnum rounds.Then play the piano again so that the wall rises up again.Exit this room. -------------- Leech hallway: (Billy and Rebecca) -------------- Go to the end and enter the door.Let Billy have the tablet plus the battery and let him go to the cage room. ------------- Cage room: (Billy) ------------- Go to the knight double doors and enter it. ---------------------- Hugh telescope room: (Billy) ---------------------- Grab the handgun ammo here and leave all items like the shotgun,magnum rounds,.Head down the ladder and place the Unity tablet in the console.Then go to the mansion main room. -------------------- Mansion main room: (Billy) -------------------- Go into the knight double doors. ---------------------- Outside the mansion: (Billy) ---------------------- Turn left and use the battery and the lift which has the crate will come down.Push the crate where the shining object is and climb on the crate to grab discipline tablet.Exit this place.Grab the Hookshot and head back to the Hugh telescope room.Flip to Rebecca. -------Door---------------------- Lift Battery --- | | --------------------- T C | | | | | Legend: T = Tablet C = Crate -------------- Leech hallway: (Rebecca) -------------- Head left and enter the door. ----------------- Leech hallway 2:(Rebecca) ----------------- Turn left and enter the door.To the right has another door which will have a leech zombie if you exit that door. --------------- Abandon room:(o) --------------- If you go to the right,you'll be here.Feel free to explore and exit this room. ---------------- Technical room: (Rebecca) ---------------- Use the vise handle on the equipment to get odenience tablet.Head to the Hugh telescope room. -------------------- Hugh telescope room: (Billy and Rebecca) -------------------- Place the two remaining tablets on the console.Give Rebecca the hookshot and let Billy grab the shotgun plus shotgun ammo and magnum ammo.Then prepare to switch to Disc 2. ++++++++++++++++++++++++++++++++++++++ + + + D I S C 2: + ++++++++++++++++++++++++++++++++++++++ ===================== Part 3: Church ===================== ---------------------------------- Mission: Get the Blue leech charm ---------------------------------- -------------------- Hugh telescope room: (Billy and Rebecca) -------------------- Go back up the ladder and enter the double doors which is locked.If you want,you can always backtrack back to the mansion and get all the stuff you want,but the double door which you enter no longers leads to the cage room,instead it leads to the balcony and now there are lots of monkeys there in case you need to backtrack. ------------------ Church coutryard: (Billy and Rebecca) ------------------ Run all the way to the end till you see a church.Then turn right into the small shelter. (Rebecca) Let her step at any corner of the tiles. (Billy) Grab the shotgun ammo,then go back and enter the double doors of the church which is now unlocked. ------------- Church: (Billy) ------------- Move on and enter the door at the end.Leave magnum ammo behind first. --------------- Save room: (Billy) --------------- Save if you want,grab flame rounds and first aid spray.Exit. ------------- Church: (Billy) ------------- Prepare to face a boss fight. Boss: Bat The boss just fly arounds high,making it a difficult target,it can hurt you like barging at you or grabbing you,lift you up and dropping you.Ouch!Just load up your shotgun and shoot run shoot,shoot if you can nail it or you'll be wasting ammo.After a few shots,smaller bats will appear but concentrate on the big one and sooner or later you will kill it.Then flip to Rebecca. ------------------ Church coutryard: (Rebecca) ------------------ Head into the church. ------------- Church: (Rebecca) ------------- Give Rebecca the flame rounds loading it into the grenade launcher,then you will see a gap on the top,use the hookshot.Meanwhile have Billy pick the magnum ammo up. ------------- Church roof: (Rebecca) ------------- Move on and climb down the ladder. ------------------- Church backyard: (Rebecca) ------------------- Flip the switch near you on so that the lift works.Then unlock the gate and exit.Flip to Billy. ------------- Church: (Billy) ------------- Exit to the church courtyard. ------------------ Church coutryard: (Billy) ------------------ Turn left and meet up with Rebecca and head up the lift.Grab some herbs and mix them if you want.There's some Red and green herbs here. ---------------- Church corridor: (Billy and Rebecca) ---------------- Enter the door you see near the wreck walls. ---------------- Library: (Billy and Rebecca) ---------------- Split them up. (Billy) Move on and turn right and you will see a service lift.Note that you can transport anything to the the lift,but it can't be more than two inventory spaces. (*Rebecca*) Rebecca should have grenade launcher,handgun(fully loaded) plus some ammo about 30,hookshot.Then turn right and see another gap on the top.Use the hookshot. ------------- Lab 1: (Rebecca) ------------- Load up your grenade launcher and kill the leech zombie and enter where the leech zombie is and grab the leech capsule.Leave the hookshot here for the time being(You may want to create a cocktail from the gas and bottle and sent it to Billy).Then move on and exit the door. ---------------- Church hallway: (Rebecca) ---------------- Have Rebecca flip on the nearby switch,then go to the end of the hallway and enter the door. -------------- Lab 2: (Rebecca) -------------- Kill the zombie lying dead and explore around as you see a corpse sitting dead and a switch near it.Go into further and take the Red chemical and enter the door beside the door you enter to this lab.Flip to Billy to kill the zombie lying dead in the library. ------------- Medic room: (Rebecca) ------------- Kill all the zombies and see a service lift behind you.but move into the room and grab the shotgun ammo if you want or else grab the green chemical and combine with the Red one and then combine with the leech capsule to get the blue leech.Then use the service lift and sent it(with the shotgun ammo) to Billy.Flip to Billy. ---------------------------------------------------------- Mission: Get the input reg coil and the green leech charm ---------------------------------------------------------- ---------------- Library: (Billy) ---------------- Grab the blue leech charm.Exit back to the corridor. --------------- Corridor: (Billy) --------------- Kill the leech zombie with the shotgun or cocktail and move on and use the blue leech on the door which has a pic of Dr.Marcus.Enter.Let me explain one last time,there's a red chemical canister here,so in case you hookshot up with Billy,since Rebecca has the containers,grab the red chemcial and head back to the mansion in the hallway where you solve the chess puzzle,go to the medic room and grab the green chemical if you didn't take that earlier. -------------- Study room: (Billy) -------------- Grab the input reg coil and a photograph for a short cutscene and enter the door near the shelf. --------------- Statue room: (Billy) --------------- Kill all the zombies and grab the green leech charm and head back to the library. -------------------------------------------------- Mission: Get the output reg coil and breeding key -------------------------------------------------- ---------------- Library: (Billy) ---------------- Sent the green leech charm to Rebecca and flip to her. ------------- Medic room: (Rebecca) ------------- Grab the green leech charm and use the green leech on the door with the Marcus face and enter it. --------------- Death people room: (Rebecca) --------------- Kill all the zombies here and grab the sterilizing agent and head to lab 2. -------------- Lab 2: (Rebecca) -------------- Use the sterilizing agent near the dead corpse and then you should be able to enter the small chamber.Kill the zombies that rises and grab the breeding key and go to the church hallway. ---------------- Church hallway: (Rebecca) ---------------- Use the key on the metal grill door and discard it and enter.Load up your grenade launcher. --------------- Storage room: (Rebecca) --------------- Get rid of the hunters and grab the dial and go back to the medic room.But go and take the hookshot you left earlier in lab1 first. ------------- Medic room: (Rebecca) ------------- Sent the dial to Billy.Flip to him. ---------------- Library: (Billy) ---------------- Take the dial and go to the corridor. --------------- Corridor: (Billy) --------------- Use the dial on the door near the Red chemical tank and enter 4863 and enter.There some herbs to grab if you want.You want to know why is 4863,go read the leech records file and just figure it out,it's quite easy.Since there's a red canister here,you might want to grab it so that you won't need to take it again when you are at the factory. -------------- Train room: (Billy) -------------- Flip the switch at the wall which will trigger a cutscene.Explore around and get the outer reg coil.Flip the Rebecca. ------------- Medic room: (Rebecca) ------------- Go to the church hallway. ---------------- Church hallway: (Rebecca) ---------------- Enter the door nearest to you(where you are facing). ----------------------- Train room: (Rebecca) ----------------------- Head down the ladder trigger by Billy and meet up with him.Drop the grenade launcher and take the two coils from Billy.Use the hookshot on the gap on the top you see. ---------------- Control room: (Rebecca) ---------------- Leave the hookshot here and grab some shotgun ammo and use the coils in the control panel.Then unlock the door and meet back up with Billy. -------------- Train room: (Billy and Rebecca) -------------- Let Rebecca dump the handgun and let Rebecca have grenade launcher(flame rounds),shotgun plus all shotgun ammo.Let Billy have his army handgun plus all handgun ammo plus some herbs plus magnum rounds.Then enter the train for a cutscene.Power will be down and you be able to control as Rebecca only. ----------------------- Train room: (*Rebecca*) ----------------------- Kill the leech zombie with flame rounds.Go to the control room. ---------------- Control room: (*Rebecca*) ---------------- Put the Out reg coil back to power up the train and go back to the train room. ----------------------- Train room: (*Rebecca*) ----------------------- Go into the train. -------------- Train: (*Rebecca*) -------------- Grab the magnum and switch on the control switch for a cutscene. ===================================== Part 4: Factory(Final encounter) ===================================== ------------------------------- Mission: Get the factory key ------------------------------- -------------- Train stop: (*Rebecca*) -------------- There's two green herbs here to take if you want.Or else climb up the stairs,turn right and go through the door. --------------------- Transporation room: (*Rebecca*) --------------------- Go straight and enter the door you see. ------------------ Train save room: (*Rebecca*) ------------------ Leave some items like magnum here first to save some space.You may want to combine some herbs or take the grenade rounds and load it up with the grenade launcher.Then exit. --------------------- Transporation room: (*Rebecca*) --------------------- Move to the big gap area and use the lift to go down.Then follow the corridor till you see a door and enter it. ------------------- Computer room: (*Rebecca*) ------------------- Go further into the room and take the factory key near computers,if you bother to check,you will see a screen that reveals a tyrant in a chamber.As you try to leave,two hunters will come,kill them with grenade rounds and head back to the train save room. ------------------------------- Mission: Power up the area ------------------------------- ------------------ Train save room: (*Rebecca*) ------------------ Use the key in the gap of the control panel and grab the magnum back as well as load the grenade launcher back with flame rounds.You should have shotgun plus shotgun shells,magnum,grenade launcher.Then exit. --------------------- Transporation room: (*Rebecca*) --------------------- Go into the elevator that rises up and flip the switch to go down. ---------------- Lobby area: (*Rebecca*) ---------------- Drop the grenade launcher near the elevator that needs a key and move on to the left to have a cutscene with Enrico.Grab the elevator key near the lift near you and use the key on the gap near the elevator.Load up your shotgun for a boss fight. Boss: Tyrant This boss is quite easy,when it intends to attack,it will crouch down and head full speed at you.Just run by it's shorter arm and pump the boss full of shotgun shells.Or if you are feeling a bit cocky,use the knife,wait for it to attack,dodge and knife.But don't attack at his face as it will damage you.Whatever you do,after a while,it will drop in defeat.Grab the grenade laucher.And head into the lift and ride up to level 4. Another trick can be possible is the merry - go - round trick.First pump is once with shotgun,run around it,wait for it to turn,then run round again,then get close to pump or to knife,then wait for it to turn towards you.Then repeat.Very effective method as the tyrant seems to have trouble turning around.But remember always run round at it's weaker hand in case you miscue your timing at running so that you won't get whack.And what's more,this is the most easiest method by far I can think of without risking getting hit even once,even using knife it also works!! Level 1: Train wreck(If you backtrack back to the mansion and the church,there's are hunters and zombies waiting for you) Level 2: Train stop(the locked door near the stairs,beware of hunters) Level 3: Where you are now Level 4: Where you have to go. --------------- Dam catwalk: (*Rebecca*) --------------- After a short cutscene,enter the door ahead of you. ------------------------- Dam power control room: (*Rebecca*) ------------------------- Run past the lift to the control room,there's a red and green herb,cure yourself if your are hurt in the tyrant battle.Here,save if you want but you will need to solve a puzzle here to power up the whole entire place.Then go in the lift into the dark room. Legend: 0 = the power source Leds B = the power source Leds you'll have to activate ----------------------------- | | | 0 0 | | | | 0 B 0 0 | | | | 0 0 0 0 | | | | | | | | | | 0 0 | | | | | | 0 B B 0 | | | | | | 0 0 0 0 | | | | | | 0 | ----------------------------- ---------------- Dark room: (*Rebecca*) ---------------- Kill the zombies with shotgun,best is to let them pile up together,then pump one bullet to let them fall then run past them and enter the door at the end. ------------------------------- Mission: Meet up with Billy ------------------------------- -------------- Walkway: (*Rebecca*) -------------- Load up the grenade launcher and kill the leech zombie or use cocktail to kill it and move on into the end and enter the door. ------------ Play room: (*Rebecca*) ------------ Kill all the zombies with rest of the flame rounds,if not just kill a few and dodge the rest as Billy can help you later.Head down the stairs and enter the door. ------------- Tractor room: (*Rebecca*) ------------- Head down the stairs,pass the two herbs and enter the door. ------------- Crate room: (*Rebecca*) ------------- Move on to the end and enter the door. --------------- Small corridor: (*Rebecca*) --------------- Head down the stairs and up another flight of stairs and enter the door. ------------------- L shaped room: (*Rebecca*) ------------------- Meet up with Billy and go back to the crate room. ------------------------------- Mission: Get the valve handle ------------------------------- ----------------- Crate room: (Billy and Rebecca) ----------------- (Rebecca) Have a head up the stairs and to the drain water/gate controls.She will control the gate rotation and the draining the water.Grab the shotgun ammo if you want here. (Billy) Have him head down the flight of stairs and see crates here. -- |D | ---- -----------L---- | P3 G | L | G | | G C1 | | C3 G M,C2 | | G | | P P1 G | | G | | G | R ------------------------- V Legend: V = valve handle D = drain C1,2,3 = crate M = metal crate L = direction to the left R = direction to the right P,P1,P3 = position To solve puzzle: 1: Push the metal crate to the right to the end(Billy) 2: Rotate the gate right(Rebecca) 3: Push C1 next to the drain at P3(Billy) 4: Push C2 where C1 is earlier(Billy) 5: Push the metal crate towards the end(Billy) 6: Rotate the gate to the left(Rebecca) 7: Push C1 to P1.(Billy) 8: Rotate the gate to the left.(Rebecca) 9: Push the C1 to P.(Billy) 10: Push C2 above C3 to form a crate bridge.(Billy) 11: Drain it(Rebecca) (Billy) Head back up the stairs.Go through the bridge and and grab the valve handle. (Billy and Rebecca) Head back to the play room. ----------------------------- Mission: Get the motherboard ----------------------------- ------------ Play room: (Rebecca and Billy) ------------ Have Billy kill the zombies for you if you dodge them earlier.Head back to the walkway. ------------- Walkway: (Rebecca and Billy) ------------- Use the valve handle on the door which requires it.Then enter the door. ------------- Steam room: (Rebecca and Billy) ------------- Let Billy waste his handgun ammo on all the zombies.Then head left and up the ladder. ------------------ Upper Steam room:(o) (Rebecca and Billy) ------------------ Kill the zombies with Billy and let Rebecca grab the red chemical,there are herbs here to take,if not,head back down the ladder.If you take the red chemcial earlier in the church,there's no need to grab it again. ------------- Steam room: (Rebecca and Billy) ------------- Take the path near the ladder and enter the door. --------------------- Steam room pathway: (Rebecca and Billy) --------------------- Kill the hunters with the shotgun with Rebecca and continue and enter the door at the end. ----------------------- Sleep room save room: (Rebecca and Billy) ----------------------- Take the items like herbs,first aid spray,flame rounds,handgun ammo,ink ribbon and file here.Then go to the end of the room and enter the door. ------------------ Flood room: (Rebecca and Billy) ------------------ Head down the stairs and move on and enter the door. --------------- Sewer catwalk: (Rebecca and Billy) --------------- Run to the end of the catwalk and enter the door.There might be a frog ambusing you. --------------------- Transportation room: (Rebecca and Billy) --------------------- Grab the shotgun shells here and kill the zombies with Billy.Then let them Both head into the lift. ----------------- Tyrant room: (Rebecca and Billy) ----------------- Move on straight after that you will see a cutscene and deal with the tyrant.You will see a door here but ignore it for now. Boss: Tyrant(again) This time you have Billy to help.Let him waste all his handgun ammo while you pump away with the shotgun.Retreat if it gets nearer.if you are cocky again,run past the tyrant(don't get hit),with Billy at front,you at the back,you can knife him everytime if have the chance.If it focuses on you,just run away as Rebecca has poor stamina.Don't get to mess up or else use the shotgun.After it's defeated(for good),move on to the end,flip the switch and head up the ladder. ----------------- Upper Tyrant room: (Rebecca and Billy) ----------------- Grab the motherboard and head back to Transportation room. ----------------------------------- Mission: Get the magnetic keycard ----------------------------------- --------------------- Transportation room: (Rebecca and Billy) --------------------- Use the motherboard on the computer and the gondola will come and Rebecca will squeeze in.Make sure Rebecca have one free inventory space. ----------------- Dam control room: (*Rebecca*) ----------------- Move straight and turn on the lever so that the water which floods the bridge will be lowered.Then go back near the gondola and enter the door near it. ---------------- Pc room: (*Rebecca*) ---------------- Kill the insect here with the shotgun and go to the end near a door,grab the blue chemical.Mix it with the red chemical to make sulphuric acid.Then grab the industrial water to form a battery fluid.Then head back and enter down the stairs. --------------------- Insect chamber room: (*Rebecca*) --------------------- Flip to Billy. --------------------- Transportation room: (*Billy*) --------------------- Go back to the lift to the tyrant room. --------------- Tyrant room: (*Billy*) --------------- Enter the green door I say ignore earlier. -------------- Bridge: (*Billy*) -------------- There are two green herbs here,head down the stairs and run all the way as the frog will splash from the water.If you keep running,you should't get caught by it,head up the stairs and enter the door.Whatever you do,don't bother to attack it. ---------------- Power room: (*Billy*) ---------------- Kill the zombies here,ignore the shotgun ammo for now,move on and unlock a door and enter. --------------------- Insect chamber room: (Rebecca and Billy) --------------------- Go to the object which is shining near the stairs,boost Rebecca to get the battery and combine it with the battery fluid to form a working battery.Insects will crash out(as I anticipated),kill them and head back up the stairs. ---------------- Pc room: (Rebecca and Billy) ---------------- Go through the door near the tank where you get the blue chemical. ------------------- L shaped room: (Rebecca and Billy) ------------------- Go to the small corridor. ---------------- Small corridor: (Rebecca and Billy) ---------------- Go to the crate room. ----------------- Crate room: (Rebecca and Billy) ----------------- Go to the tractor room. ----------------- Tractor room: (Rebecca and Billy) ----------------- Put the battery in the tractor,have either Billy or Rebecca move up the crate,while the other activate the switch to move the forklift handle up and get the keycard.There might be a frog here also.But go to the crate room. ----------------- Crate room: (Rebecca and Billy) ----------------- Go to the small corridor. ---------------- Small corridor: (Rebecca and Billy) ---------------- Go to the L shaped room. ------------------- L shaped room: (Rebecca and Billy) ------------------- There might be a frog here also,but head to back to the insect chamber room. --------------------- Insect chamber room: (Rebecca and Billy) --------------------- Go to the power room. ----------------- Power room: (Rebecca and Billy) ----------------- Go and grab the shotgun shells with Rebecca,then follow the path where you got the shotgun ammo and use the key card and enter. --------------------------- Mission: Complete the game --------------------------- --------------- Factory hallway: (Rebecca and Billy) --------------- Go to the end and grab the magnum rounds.Let Billy have magnum,magnum ammo,handgun,handgun ammo plus some curing items.Let Rebecca have the grenade launcher with flame rounds,shotgun plus shotgun shells,some curing items.Enter the door.Let Billy equip the magnum and Rebecca the grenade launcher. --------------- Leeches domain: (Rebecca and Billy) --------------- Have a cutscene which makes you understand the whole truth behind this story plot and prepare for a boss fight. Boss: Leech infected Marcus Just damage this creature with all your ammo,run or retreat if needed,don't let it hit you or grab you and you will do fine.If your grenade launcher runs out,use the shotgun,after while,this boss will lay down defeated and you will see two shining objects:Two Shaft keys. Feel free to explore around to find some magnum ammo and then use the keys on the double doors,remember to put them correctly as these keys have different holes for it to put in.Dump the grenade launcher.Then enter the double doors. ----------------- Goodies room: (Rebecca and Billy) ----------------- Grab the herbs and let Rebecca combine them,there are some ammos here like shotgun shells and the handgun ammo.You may want to save the game here since the final battle is near,then go to the elevator and flip on the switch for a cutscene.Let Billy equip the magnum and Rebecca the shotgun with two full curing items for each character. ------------------ Final battle dome: (Rebecca and Billy) ------------------ Final boss: Leech Queen Let your characters pump all the ammo at it.If Rebecca get hurt,cure her.Or else just keep pumping the Queen with ammo until you see a cutscene. (*Billy*) Rebecca will be turning the valves while Billy uses his err... "Charm" to charm the Queen.Your objective is to protect Rebecca at all costs by pumping the queen with lead.Start with the handgun first to distract it.If it trys to attack Rebecca,use magnum to make it retreat.Or else keep distracting it with your handgun.It may run you down,as a result,you may not see yourself(due to the queen's size,so make yourself visble and keep using this tactic of distracting and magnum whenever it tries to attack Rebecca.If Rebecca is damage badly,go to the inverntory screen,select change,if she has herbs,just use it to cure her.After Rebeeca turn the four valves,sit back and watch the boring ending and make yourself feel proud as you have completed the game.Play again to unlock the hidden guns and play the leech hunter mini game to unlock all possible secrets.Remember to save your game clear file or your efforts gonna be wasted.Have a nice day, over and out.:) ---------------------------- 5. Q & A ---------------------------- Que: How do I play this game? Ans: Read the above FAQ. Que: Any secrets in the game? Ans: Read my codes and secrets section Que: I heard there's a change in gameplay,what's the difference? Ans: They have added some changes like you can drop items by choosing the leave item,so there's no more items box and you also get to control two characters at once. Que: How do you exchange items? Ans: You will need to get two characters near each other,then select exchange swap items,when exchanging ammos,press L and R buttons to adjust around. Que: When I use my save,I can't choose difficulty in the game?Why? Ans: Yup,you can't change the difficulty level,you will need to create another save file for the other difficulty levels,which also includes your leech zombie game also. Que: Who's the man in the white robe? Ans: He's Dr.Marcus himself,seems that the leeches inside him are able to make him look younger. Que: I have completed the game,so how to access to the mini game? Ans: Load the file first,choose extra and you will gain access to the mini game. Que: Why's isn't there any ranking after after I completed the game? Ans: Well,you must have completed the game under easy difficulty,you will have to complete the game under normal or hard difficulty in order to get a ranking. Que: Hey,I use Billy to hookshot to the roof of the library and It said I need containers to fill in the chemicals,am I screwed? Ans: Nope,first grab the leech capsule first and exit.Flip on the switch on the wall,then send the capsule down to Rebecca.Then flip to her.Exit the library,kill the leech zombie and go on further and grab the red chemcial,then go back to the mansion and to the hallway where you solvethe chess puzzle,to the end to the medic room(refer to FAQ).Then grab the green chemcial and combine the chemicals,then combine with the capsule to get the blue leech,or grab the green chemical first when you first try to solve the chess puzzle so that you won't need to backtrack back to the mansion. Que: Why do you reply to my email? Ans: Either your email fall into the Email I will not take sections or too many people email me the same questions until I got irritated of replying the same set of solution(imagine,I got about 20 plus emails regarding a particular question) unless you want more understanding. Que: Are there any extra FMVs? Ans: Yup,like at the end of the train,sent Rebecca instead of Billy,you should see Edward as a zombie at the cutscene. Que: I accidently added the red chemical to the stripping agent? What should I do? Ans: Read my section on chemical canister Guide. Que: Can you tell me how to solve the statues puzzle in the mansion,which one should I light up first> Ans: Light up the statues in order: - deer (I stand tall on the earth with horns proudly displayed) - wolf(My sharp wits allow me to bring down even the greatest horn beast) - horse(No amount of cunning can match the speed of my supple limbs) - tiger(I am taking of all I survey:No creature can escape my grasp) - snake(I crept up on my victims in my legless silence and I conquer even the mightest of kings with my poison) - eagle(I dance freely through the air,capturing a legless prey) Que: I have examine the book of evil and good,why I do not have the wings? Ans: When you examine it,rotate the book till you can see pages: -- | | | | | | | | | | -- Que: What's the white case password I pick up in the gate room? Ans: Examine it to get the number 385,so it is the combination lock. ---------------------------- 6. Item Checklist ---------------------------- For Train encounter(only important item to progress further in the game): ------------------------------------------------------- | | | Items Location | ------------------------------------------------------- | | | | Train key |Train compartment 3 | | | | | Train Key(conductors tag)|Small room | | | | | Conductor's Bag |Conductor's room | | | | | Ice pick |Upper level train room | | | | | Panel Opener |Pub area(After boss fight) | | | | | Gold Ring |Pet compartment area | | | | | Hookshot |Outside the Train | | | | | Jewery box |Cabin | | | | | Silver Ring |Examine the Jewery box | | | | | Blue keycard |By placing both rings to the| | |bag,the examine it. | | | | | Blue magnetic card |Train control room | ------------------------------------------------------- For Military Training Facility ------------------------------------------------------- | | | Items Location | ------------------------------------------------------- | | | | Crank handle |Dark room | | | | | Fire key |Chain room | | | | | Microfilm A |Book room | | | | | White Statue |Mess room | | | | | Black statue |Very dark room | | | | | Book of Good |Small library | | | | | Lighter Fluid |Kitchen | | | | | Iron needle |Fire key room 1 | | | | | Microfilm B |Clock room 1 | | | | | Microfilm Image |By placing microfilms to the| | |Pc,view it to get it,at CK2 | | | | | MO disk |Clock room 2(CK2) | | | | | Book of Evil |Chess room | | | | | Angel Wing |Examine book of Good | | | | | Black Wing |Examine book of Evil | | | | | Unity Tablet |Bedroom | | | | | Locker Key |Waterfall room | | | | | Water Key |Gate room | | | | | Vise handle |Computer room | | | | | Battery |Piano room | | | | | Discipline tablet |Outside the mansion | | | | | Obedience tablet |Technical room | | | | | White Briefcase |Gate room,head up the stairs| | | | | Green canister |Medic Room | | (green chemical) | | ------------------------------------------------------- For Church: ------------------------------------------------------- | | | Items Location | ------------------------------------------------------- | | | | Leech capsule. |Lab 1 | | | | | Green canister |Medic room | | (green chemical) | | | |Conductor's room | | Red canister | | | (Red chemical) |Lab 2 or Corridor | | | | | Blue leech charm |Combine stripping agent with| | |Leech capsule | | | | | Input reg coil |Study room | | | | | Green leech charm |Statue room | | | | | Sterilizing Agent |Death people room | | | | | Breeding key |Lab 2 | | | | | Dial |Storage room | | | | | Out reg coil |Train room,after flipping | | |the switch at the wall | ------------------------------------------------------- For Factory(Final encounter): ------------------------------------------------------- | | | Items Location | ------------------------------------------------------- | | | | Factory key |Computer room | | | | | Elevator key |Lobby room | | | | | Valve handle |Crates room | | | | | Red canister |Upper Steam room | | (Red chemical) | | | | | | Motherboard |Upper Tyrant room | | | | | Blue canister |PC room | | (blue chemical) | | | | | | Industrial water |Pc room | | | | | Battery |Insect chamber room,combine | | |with sulphuric acid to make | | |it work | | | | | Keycard |Tractor room,place battery | | |to the forklift,keycard is | | |on top | | | | | Two shaft keys |Leeches domain | ------------------------------------------------------- ---------------------------- 7. Contact info ---------------------------- Any comments or strategies or anything I have left out, please drop me a mail at maxidestroyer@hotmail.com. You will be credited and please don’t be annoyed when I don’t reply because I quite busy at school at times. Thanks for reading this guide. And don’t give stupid questions or I won’t answer them. Once again, thank you for reading this guide. And also don’t give your own routes but additional routes for ammos I will accept. You also can post at my forum at www.members4.boardhost.com/Thanos. Thank you and please be polite if you have posting on forum or emailing to me.One more thing,you can talk to me online on MSN messanger if you have any problems.My nick is Thanos the Great or Ø or thanos rulzs Emails I will take: · Constructive criticisms · Additional route for ammos · Boss strategies · Any things I miss out · Any strategies for enemies · Questions · Useful information Email I will not take: · Spam mails or flame mails · Your own routes · Spam my thoughts on the game · Stupid questions · Useless information · Questions that’s covered in the guide ----------------------- 8. Diary list ----------------------- It's in order of left,from upper file to lower file,then to the right,from the upper file to the lower file. _______________________ | | | File 1 : | |_______________________| ================== | Player manual 1 | | ================== · Note that buttons may differ depending on the controller type selected. View status screen Press Y button during play · You should view the screen in the following circumstances: · During event movies · When Taking damage · When weapon is readied · The following functions are available on the screen: · Equip weapon · Use item · View map · View file · Leave item etc.... · View map Select the map item on the status screen.(You should also press the Z button during play) · If you do not have a map for the area,you can only see locations already visited. Reading the map Blue room: Your current location Green room: Visited locations No color: Locations not yet visited Red door: Locked door Yellow door: Unlocked door While viewingthe map,you can view the item list by pressing the A button. · The following information is available on the item List: · Left items · Locations of the left items Pushing objects: Some "objects" can be moved in the certain directions.Use the control stick to push these "objects"..(You also can use the control Pad). Climbing(Dismounting from raised platforms.): Press the A button to climb onto waist-high surfaces.(You can also clomb onto movable objects.) Equipping weapons: Choose your weapon from the items on the Status screen and select the "Equip" command.(You can only use a weapon if it is equipped.) Attack Stance: Press the R button.(You turn toward the nearest enemy with the currently equipped weapon) Attacking: While in Attack Stance,Press the A button.(You can attack with the currently equipped weapon.) Quick Turn: Press the B button while Pressing Down on the control stick or on the control Pad. Check item details: Choose the item at the status screen and select "Examine" command. ================== | Player manual 2 | | ================== Character switching · Note that button names may differ depending on the controller type selected. Character switching A system that enables you to control the two lead characters.Rebecca and Billy and use their different abilities to progress through the game. The character you are controlling is called the Main Character. The character you do not control is called the Partner Character. Controlling the Partner Character: The Partner character generally moves independently(You can use the C stick to control the Partner Character.) Selecting the "Partner" on the status screen allows you to assign instructions to the character. · Solo: Both character move independently · Team: Partner moves with the main character · Attack: Partner attacks automatically · Idle: Partner will not attack · You can also press the START/PAUSE button to switch between independent and Cooperation Action. Switching characters: Press the X button at the Status screen to switch between the characters, To overcome the obstacles,you will need to evaluate the circumstances and switch characters as needed. Exchanging items: When your partner character is nearby,you can exchange items on the Status Screen. · Choose the item from the main characters's item box and select the "Exchange" command. Character Attributes: Rebecca Rebecca,a member of S.T.A.R.S has the following attributes: Can combine herbs-related items Is weak defensively Can use a mixing set to combine chemicals Character Attributes: Billy Billy,a former marine,has the following attributes: Cannot combine herbs-related items Is strong in combat Can push large objects If your partner is attacked Both the main and partner characters will die if they take too much damage.You should always keep an eye on their condition.A partner being attacked in a different room will call for help over the radio. If your partner does call,go and help as quickly as possible Cooperating with your partner Some puzzles cannot be solved by one character.When you are stuck,try to see if using your partner will help. ================================ | Court order of transportation | | ================================ Prisoner name: Billy Coen ID number: D -1036 Former Second Lieutenant,Marine Corps Age: 26 Height: 5ft.9in. Weight: 163 lbs Transfer destination: Regarthon Base Convicted of first murder Court Marshaled and sentence to death by the 0705 rd Military Tribunal Sentenced to be carried out upon arrival Samual Regan, Commander Donell Marine Base ================================ | Hookshot Operator's Manual | | ================================ - Warning - This device should only be used when inspecting difficult to access car roofs,or when connecting special trains.Return to its proper location after use. Instructions: 1. Where to use There is a ladder outside the small window by the first floor section door of the third carriage.Fire the device so that it hooks high on the ladder. 2. Using the winch to climb. After securing the hook,use the winch to lift yourself up. · This grappling hook can only lift one person at a time.Be aware that the unit may be damaged if lifting more than 80kg. ======================== | Investigator Order | | ======================== (Stained with blood,some sections are illegible) 8 miles north of Raccoon City,in the Arklay Mountains, lies our comp ny's Managment Training facility. It was shut down years ag . Now,w are conductin a preliminary tudy into the re-opening of the faci ities First Investigation Unit is alre dy on-site and opening th investi ation,I want yo r team to provide suppo t. The following orders re Will m Bark and 1s i ves gat o Un t. ......... (The rest is torn and unreadable) ================================ | Notice to all supervisors | | ================================ When closing the dining car,supervisors are asked to switch off the automatic doors after ensuring all the staff have vacated the car. The main automatic door power switch is located on the roof of the fifth car, Inspections will take place when the train is garaged After inspections is completed, use the ladder at the rear of the second of the dining car. Umberella Corp . Maintenace Department ==================== | Passenger's Diary | | ==================== July 14th Orders came from boss today.Looks like we're im charge of investigating the remains of the Arkley Mountains laboratory.We're moving in two groups,with us the intial group, assigned to stand checking what's left of the abandoned experiment. July 16th Unfortunately,the test production of the B.O.W.(Type -Y139) had to be suspended because of this investigation.It's the same with the Type -Y139.There's still so much we don't know about responses to the crustacean virus.There's a lot of interesting research left... Depending on the species and nurturing conditions,only minute doses of "t" bring about remarkable changes in solidity,size,multiplication of internal toxins and brain development.If these effects can be controlled, a weapon weapon could be produced.But the sudden development of the shell results in corresponding fragility.Certain areas become exceedingly weak.Problematically,one of these areas is the head carapace.This lab we are going to .... Were they pursuing the same research?It would certainly help to find data and samples that help us in our research. July 19th The day is finally apporaching... I am growing more anxious.The Raccoon City newspapers and TV stations are full of reports about bizzare murders in the suburbs. It can't be the virus,can it?If it is........ No,I can't think of that now.I have to concentrate on this investigation and make sure it runs smoothly. ======================== | Brake operation Manual| | ======================== Using the Brake control,the following steps are neccessary to operate the brakes: Step 1:Activate the controls Brake controls are loacted in the following locations: · First car Driver's compartment · Rear deck of the fifth car.To activate the system,you must insert the magnetic card into the device in the fifth car.This will supply power to both sets of controls. Step 2: Enter Rear Deck code Enter the rear deck unit to release the lock.After this the Driver's compartment code can be input. Step 3: Enter Driver's compartment code Enter the code for the Driver's compartment unit to remove the lock.Upon completion of these steps,the manual brakes will be available for use. ======================== | Note for the conductor | | ======================== The keycard for the driver's compartment is in my bag as always.But I need the other guy's key too often to open the damn thing.But it looks like I've lost it somewhere.If it was a normal key, someone is sure to turn it on,but the key is different.I'll look for it too,but it you happen to find it,please hand it in. Thanks in advance ================================ | Regulations for the trainees | | ================================ Training facility Mission: This training facility will raise a new generation of model employees to serve the future of Umberella Corp. Applying the strictest and most rigorous training standards,this facility will,without regard of gender,race or creed,produce only the best candidates to be global future leaders of Umberella Coporation.We look forward to the development of your leadership qualities. Training facility Guidelines: Discipline,Obedience,Unity These three words are the basic principles which govern Umberella Coporation employees,and are to be considered the Law of this facility.Keep these words in mind at all times.Delicate yourselves to the training,and bring honour to yourself and the coporation. James Marcus, Director, Umberella Coporation, Managment Training facility _______________________ | | | File 2 : | |_______________________| ======================== | Notice to all staff | | ======================== (This document is very old,Much of the writing is illegible), Regular meetings of the Vaccine Records Research and Infectious Agents teams will be held.Both meetings are Security Level 5,and will be held in the following locations: 1F W operations control room 2F SE meeting room The entry code shall be "8:15" Thank you. ======================== | Marcus's Diary 1 | | ======================== December 4th We finally did it.... the new virus!! We have called it the "Progenitor" I want to carry it back and start detailed invesgations immediately. March 23th Spencer says he's going to start a company. Well,I don't care,as long as I can continue my research into "Progenitor". He can do what he likes... August 19th Spencer keeps asking me to be the director of his new training facility. Maybe,it is because of the business but he is becoming intolerably pushy. But,maybe I can turn this to my advantage. I need a special facility to properly to explore all this virus' secrets. A place where no one will get in the way............ November 30th Damn that Spencer, He came to complain to me again today. He thinks of "Progenitor" as noting more than a money-spinning tool,Fool! But his influence continues to grow,it can only be bad for my research. If I'm to properly develop "Progenitor",I must strengthen my own position too. September 19th At last.... I've discovered a way to build a new virus typr with "Progenitor" as a base.Mixing it with leech DNA was a breakthrough I needed.... I call this new virus "t", for "tyrant". October 23th It's no good! I can't hope for real progress expermenting on mere rodents.Only humans can be a proper mammlian subject for the experiments.Otherwise,I will never any real progress...... November 15th Someone seems to suspect something about my experiments..... ..But,perhaps it's just my imagination.Well,if anyone does get too close,they may find themselves unexpectedly "assisting" in my research! January 13th At last,they are ready.My wonderful leeches!Those of low intellgence ,they will never have the privilege of tasting this sense of joy and satisfaction!Now,finally,I can move against Spencer.Soon,I will control everything..... Januray 31th The devices I set to protect my work have been disturbed,it appears someone came looking for "t" and the leeches, Fool, No doubt of Spencer's group. February 11th Today, I again found evidence of tampering around the entrace to the labs.If that is what they're after,I must find a suitable way to deal with them.Perhaps,I should have William and Albert smoke out the pest... Those two are the only ones I trust.Apart from the beloved leeches,of course,But Spencer... It wouldn't end there... Would it? I will announce "t" at the next directors meeting and collect my just rewards..... ============================== | Assistant directors's Diary | | ============================== September 2nd A useless bunch of trainees,as always. Where does headquartors find these idiots? We did get a couple of decent ones,though,so can't complain I guess,William and ALbert,they might have a future. September 25nd Scholar Will,Pratical Al,They really are oppersites.And they are always competitive in everything they do.There is something useless and cruel about them both... October 7th Got a sudden call from the director,it was to tell me to encourage a rival between those two! It's the first time since this training facility was built that Director Marcus has ever shown interest in anything other than his research.Well,whatever,Order are orders.I'm going to have them tearing at each other's throats. ============================== | About Power Regulator | | ============================== Due to the recent lightning strike,the power regulator continues to be inoperative.I wouldn't really matter about the power,except for the fact that the boiler room equipment is on the same grid.The equipment is so run down,I'll probably have to have it fixed up all the time.If you wish to exit rapidly,set the indicator to 70.Check first though that everything is connected to the chain. ======================== | A Verse of Poetry | | ======================== The Moon bows to the Earth The Earth swears loyalty to the Sun And the great Law of the Sun Governs all things, This itself is the keystone, The pointer of glory All our hands Cannot open the door to the heaven. ============================== | Management Trainee's Diary | | ============================== What is that Director Marcus is researching all the time?And what's with his weird interest in leeches?Interest..? Seems more like love at times.... Rumor has it that there's something dangerous about those leeches.It is true that when Dennis just touch one he got ill with a fever.Again today....... There were those horrible moans.Beyond that door,"Let sleeping dogs..." No way I'll go near them.Even if the Director tells me, I no want to end up like Dennis.That poor bastard.Scratching and scratching.Makes me itch just watching him. Must maybe go IF can but hwo Dennis gone,I go Hungry.... Help Mom. =================== | Microfilm image | | =================== An image resulting from overlaying microfilms A and B Numbers appear on the seats of the conference room. ------------------ | .................| | .................| | .... | | | | ------ ------ | | |0 1| |2 3| | | ------ ------ | | ------ ------ | | |4 5| |6 7| | | ------ ------ | | ------ ------ | | |8 9| |A B| | | ------ ------ | | ------ ------ | | |C D| |E F| | | ------ ------ | ------------------ =================== | Inmates List | | =================== Correctional Institude Inmates List Mathews, K. Deceased,Disposal Complete Midge,D. Deceased,Disposal Complete Keith,W. Preserved as speciman Savage,C. Transported to research facilities Royce,M. Transported to research facilities Davids,A. Preserved as speciman Clarke,A. Transported to research facilities Ellens,J. Transported to research facilities Terrence,O. Deceased,Disposal Complete Kait,A. Transported to Arklay labortary Gerry,O. Deceased,Disposal Complete Scott,S. Transported to research facilities Mitchel,F. Transported to Arklay labortary Kerry,T. Transported to Arklay labortary Roberts,A. Transported to Arklay labortary (Transported individuals to be deleted from the records). ================================ | First Investigation Unit Notes | | ================================ We are searching the facilities,and it looks like a lot of chemicals survived.Fortunately,the storage tanks are still full.We have just started and there is still a lot we don't know,but it appears that the chemicals can be mixed to produced new substances.The chemicals are scattered all about.Not because of the accident,more a result of a plain investigation. When we re-open the facilities,we have to develop a system for dealing with these chemicals. (Something is scrawled on the back of the note) Red + Blue =Sulfuric Acid Green + Red =Stripping Agent ======================== | Marcus's Diary 2 | | ======================== (This page has been torn out) Trouble is unlikely,but I closed my babies up in the special capsule.But it won't be safe if I hold it onto myself.I'll hide it in that place. "To hide a leaf,put it in a forest". To open the capsule,the special stripping agent is neccessary.No way Spencer's lackeys could figure how to make it...... _______________________ | | | File 3 : | |_______________________| =================== | Old photograph | | =================== (There's something written on the back of the photograph). To James, To Commemorate your Graduation, 1939 ======================= | Investigator's Report | | ======================= Dr.Marcus,Co-founder,with President Spencer,of the Umberella Corporation.Disappeared 20 years ago.The results of his research have been kept under warps for all that time.The reason became clear here at Training Facility run by Dr.Marcus... ...Well,not here exactly,but underground.When we ventured below,we understood..... There we found evidence of Dr.Marcus' research into the T-virus prototype called "Progenitor".The evidence of years of hideous experiment that used company employees as guinea pigs.We cannot know how many were forced to become subjects,but based on the evidence,no less than twenty individuals were involved;some of them taken deliberately to keep the Coporation's secret safe.Where is the Doctor now I don't know,But considering the recent rapid growth of Umberella Coporation,I can't imagine the research is continuing.No...his experiment lives and continues to grow in the dark.Those things,the "fruit" of his research,they fill this facility. (The rest of the notebook pages are missing). ======================= | Leech Growth Records | | ======================= February 3rd,1978 Administrated "t" into 4 leeches.Their will to survive leads them first to parasitism and predation.Then they breed and mulitply.Such single minded biology makes them attractive candidates for bio weapons research.Afterwards,no major changes observed. February 10th,1978 7 days since the adminstration of the "t".Rapid growth to double former size,signs of tranformation emerging.Spawning successful,they double their numbers in one hour,but their ravenous appetites lead them to cannibalism.Hastened to incease food supply,but lost 2. March 7th,1978 Provided them with live feed,but lost half when the live food fought back.However,the leeches are learning from experience,and are beginning to exhibit group attack behavior.They are also ceasing to cannibalism.Their evolution is exceeding expectations. April 22nd,1978 The leeches no longer exhibit individual behavior,even when not feeding,they move as collective.They consume everything I offer with remarkable efficiency. April 30nd,1978 An employee has stumbled onto my experiments.Can human be a food source?How will the leeches respond? June 3rd,1978 A day worthy of commemoration.Today they began to mimic me!Surely they recognize their father.... Wonderful children,No one will take you away.... ============================== | Laboratory Manager's Diary | | ============================== Today,under Director Marcus' orders,I changed the platform entry code.Later I asked him what the source of the entry code was.He told me it was based on something significant in his children's growth.But,the Director's a loner,he isn't married and he sure doesn't have any children... What could he mean? =================== | B.O.W Report | | =================== Research to date has shown that when the Progenitor virus is administrated to living organisms,violent celluar changes cause a breakdown in the system,Furthermore,no satisfactory method has been found to control the organisms for use as weapons.Clearly,greater coordination at the cellular level is essential to enable further growth.I conducted a number of experiments in an effort to find a breakhthrough.This is my report: Insecta Perhaps because of these ancient animals have been genetically stable for millenia,when administered with the progenitor virus they exhibited only explosive high-energy growth and increased aggressivness.It is extremely difficult to envision using them as B.O.W.. Amphibia Injecting a frog with the virus resulted in an increase in leaping power and abnormal tongue growth.However,no change in mental ability is observed.Furthermore,an abnormal resulted in the test subject randomly attacking all moving objects.Usefulness for B.O.W is limited. Mammalia The progenitor virus was merged with the monkey's cellular DNA,resulting in increased in fertility.The resulting young exhibited improved aggressivness and some increased mental capacity.(As a side effect,the visual power was lost,but this offset by an improvment in hearing ability). However,they were unsatisfactory as weapons.It does seem that no progress can be made without making humans as bas