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| Resident Evil 1: The Remake: Review |
| Resident Evil 1: Rebirth review by Mad_C |
| Resident Evil Fan : A New Blood Review: |
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9.0
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| Introduction: |
| Resident Evil revolutionized the videogame world when it was established in
1996. It brought a level of maturity to games not previously seen(unless you include the horrid "Nighttrap", but we won't go into
the debate of even calling that a game). It sparked the creation of a genre affectionately dubbed "Survival Horror." With new franchises spawning off of it's creativity, even from Capcom itself, a question was
raised; can Resident Evil still keep up with the ever-changing innovations seen with the likes of Silent Hill? The answer is a
resounding yes. |
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| Graphics: |
One word: wow. If you notice anything about this game right off the bat,
it's undisputably the graphics! Hi polygon counts bring the craft
to a new breathtaking high. Pre-rendered enviroments that seemlessly
blend into the game thanks to the streaming video laced throughout the
mansion and it's surrounding areas. Water gushes around you as your
feet go over a small stream. Water ripples frighteningly accurate to
real life.
The lighting is absolute perfection; even the character's faces
have detailed shadowing effects. Ditching the live actors used in
the original was a smart move as the FMVs are beautifully rendered and suprisingly clean
considering the GameCube's tendancy to be grainy in that area. There is
absolutely nothing negative that I could find in the graphics department. I could even go so far as to call
it the most attractive game I have ever seen!
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| Sound: |
Simply awesome. As expected the series keeps you on the edge of your seat with chilling music. Sometimes
though the most terrifying music on the entire soundtrack is dead silence. You know
that something is always waiting for you, maybe even around the next corner. Zombies
eerily shuffle as they walk, and let out bone chilling moans. Foot
steps change to the sound of the turf they are walking upon, a Resident Evil trademark.
However, a lack of Dolby Surround Sound is sure to leave audio buffs a bit
irritated.
The voice acting is hit and miss, although much
improved over any of the Resident Evil games. Especially the original. Overall however, I would
have to say that Capcom strikes gold again. Kudos.
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| Controls: |
Here is where the real fork in the road lies for players of the Resident Evil series. You either hate the control scheme
or you cope with it for the good of playing the game. I however, am biased to the control scheme.
I feel it ADDS to the no-escape atmosphere. However with three
different schemes to choose from, I decided it was worth it to give each of them a go.
I was suprised to see that the other two were more manueverable AND
kept with that no-escape sensation. Personally I found little wrong with the
controls, but players new to the series will most likely
feel some frustration until they get through the growing pains. Once they do, they won't even notice
it.
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| Gameplay: |
Seeing as this is a remake, you'd probably expect a re-hash of tired
puzzles and shoot-em up gameplay. Well fortunately, Capcom grabs
your attention and plays for keeps. Just enough is new to warrant a
purchase. There is also just enough of the original game to
re-kindle nostalgia.
Probably the biggest addition would be the
use of "defense items". Hidden around the mansion are items such as daggers,
flash grenades, and battery packs. Each of these items, when picked up don't take up space
in your character's inventory. When a zombie grabs hold of you, if you have a defense item handy you can use it
to escape their clutches un-scathed. I remember several times where a
defense item got me out of a tight spot.
The puzzles while many are new, quite a few are still very much the same. However,
if it's been a while since you played Resident Evil, you won't recognize
much. And you'll never know when a zombie is about ready to bust out
that door, eliminating the once safe feeling of walking by one. The
atmoshpere is still as terrifying as ever. Be prepared to sheepishly
run for the light switch!
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| Replay Value: |
To keep you playing, there are two secret costumes for both Jill and Chris and two secret weapons.
Extra modes that can be unlocked include a "real survivor" mode, hard mode, and invisible enemy mode.
The secret weapons, the Samuri's Edge and the Rocket Launcher,
both come with unlimited ammo and are great for when you are not looking for more than some
brainless zombie-blasting.
Real survivor mode is quite challenging, because it takes some of the beauty of the item box away.
If you put an item into a particular item box, it STAYS in that item box. It wont be in every item
box you encounter in the game. Hard mode is unlocked after you beat the game the first time, and obviously
isn't exactly a walk in the park. And as the name suggests, invisible enemy mode is the same game, except you obviously cannot see your enemy.
It's tougher than keeping a hat on a monkey. With a handful of extras to unlock, Resident Evil Remake
will keep the die-hards busy for months!
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| Conclusion: |
This game defines what should be the industry standard for creating a remake. The
graphics set a new high for standards. The audio is as good as
it's ever been, and improvements were made to the control scheme to take
advantage of the Gamebube's controller setup. Gameplay additions such as
defense items add dimensions, and there are enough extras to keep you re-playing for a long time.
This game again heightens the standards of Survival Horror, something the
series has consistently done with each passing installment. A great way to tide
yourself over until the release of Zero. I not only reccommend
this title, I DEMAND you quit reading and run out and buy it!
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